Left Behind (possible buff)
Since most may label left behind situational or useless, would it be possible for it to be made a little more situational & useful by keeping it exactly how it is but adding a feature where at level 3 it also reveals the hatchs sure to the remaining survivor ? Or it could possibly be similar to wake up but instead it focuses on revealing the hatch to the remaining survivor. Possib so that left behind can be utilized for survivors to possibly great last resort classes or classes for completing enough generators once the other survivors have perished & it's earlier in the game (possibly due to hex, etc).
Comments
Hatches aura*
Repair speed reduction while other survivors are alive.
Repair speed increased by 400% when you are the last one.
That would make it so generators would take a maximum of 16 seconds, assuming you didn't miss any skill checks.
Would possibly make park even more situational, would possibly discourage users to work on generators, would possibly promote the tactics of baiting out other survivors, & would defeat the purpose of it being called left behind. Instead of speed reduction while others are alive maybe the inability for hatches aura to be revealed unless user successfully contributed to hatch progression before other survivors die.
Seems right to me, could be even 20.
You can do a gen fast and try to get the doors, but at the same time you are giving away your location to the killer.
Fair enough, but I think it should be something along the lines of a 100% bonus. That'd still only take up 40 seconds tops, which is about the time it'd take for the Killer to traverse the map looking for you.
Ok 30, lol
I wouldn't mind a hatch rework if this became true.
The hatch needs a rework regardless, but there does need to be some way for the last Survivor to have a chance at escaping even if the rest of the team was crushed.
30 seems a bit short, but I suppose it would depend on how big the maps are. My idea is to provide enough time to repair a generator and have a few seconds to hide.
EDIT: And like @303Mack said, it might also incentivize sandbagging every other Survivor just for shits and giggles. This needs to be taken into account.
I know i shouldn't question the logic behind some people, but that would be so stupid to do, even for them. There are always more chances to survive with more people than being solo and screwing up your teammates.
Screw them over, there's a chance the Killer might let you go just for giving them easy kills. Some people are like that.
The perk is actually decent how it is now, it just may become moderate at least if hatch aura is added into the mix for remaining survivor once enough generators are completed & possibly a slight haste effect if the remaining survivor is responsible for the last generator completion before the hatch is available.
The only change to this perk that may work is switching the effects from only generator repair speed to effects similar to resilience but switching it from being injured to being the last one alive with a higher overall speed increase(higher than resilience level 3).