Reverting to old goofy animations would actually make me quit
Because the new animations are the first big step ive seen in really creating a good horror setting. All the maps/reoworks post Dead dog saloon have been great but i feel like the moment is really what ties it together. Its not even that i love THIS movement set its that i hate seeing survivors magically spinning on the ground and all the other 360 era qualities of the previous movement set. A lot of people just want to go back to the original because its more optimal and who even cares about atmosphere its all about BMing the killer. These are the types of people that until NEXT patch that have been catered too on hand and foot when it comes to balancing. If that leaks over to aesthetics too then ######### am i playing for? It would be a clear indication that the game isn't for horror fans its for people with repressed emotions and stan cams on twitter.
....our toxic community is a little more diverse than others due to the accessibility of playing survivor but regardless headassed just the same.
Hopefully they'll just make the current animations even better because if they make my Ash hunch over again i won't cope
Comments
No, I think the new animations look like trash. They are not realistic, and they are certainly not aesthetically pleasing. They fail at both.
Fully agree, 360s and those weird rotations should have been removed long time ago.
I get your point but I disagree. Yes the animations should contribute to the horror atmosphere but the problem is some dont. The biggest offender is the standing idle animation, this really breaks immersion especially so when it happens mid chase (like if a survivor waits to watch your movement). They look so confident and confrontational....theres no fear in them. The injured running animation also looks a little wonky, like a light jog rather than running for their lives.
I dont really have an issue with the rest and new animations are good but how the standing animation made it to the final update is beyond me.