DS Rework compromise

Decisive strike is a strong perk at that but the rework is kind of bad not not only does the survivor have to do a difficult skill check . if the the killer is going to tunnel they are to continue to tunnel that survivor so I made 2 compromises to nerf ds but still have that power to the perk

the first idea is similar to the rework but a charge system instead of a regular cut off

Charges is one charge a second, so the perk should have 60 charges (60 secs) and doing things like Healing others ,working on gens ,and being in the healthy state should have 2 charges a second so instead of being 60 seconds if the survivor does a gen the whole time it would only last 30. Sabotaging hooks should be more of a punishment maybe 10 charges a second. healing yourself or being healed by others should not hurt you but being healthy still has that 2 charges a seconded. Unhooking others and Finish Cleansing Lit Hex totems deplete the charges for the perk. being in the dying state should slow the progress but don't know how much




This idea is not well thought out this is just an idea

the other idea is more about percentages where when you get unhooked the perk activates for 60 seconds for the first 10 seconds you have 100% wiggle progress then for the rest of the 50 seconds it goes down 2% a second and when you go downed the timer pauses for 20 seconds after it will decrease 2% a seconds till its 50% of wiggle progress remaining (if its under 50% it won't change at all). this nerf idea is not a well thought out one but the idea is that it could bring synergy to power struggle, Flip flop and Break out.

for power struggle having the percentage so survivors can have a make shift decisive at the cost of 2 perk slots and a pallet

Flip Flop and this Ds together would be good for slugging being able to have 50% with Ds and 50% for flip flop ( before you say this is overpowered in order to have this happen is to knock down the survivor 35 seconds or less after they have been unhooked then leave them on the ground for a long period of time.

Break out and Ds will be great for Co op synergy having that boost to the bar and having break out helping out (this might be annoying but having 2 or more survivors not working on gens means the game will last longer)

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