May I suggest a change to Autodidact to make it somewhat viable?
I love this perk cause it's mad fun when it actually works but I've noticed some games where I go without hitting a single skill check, basically making it worthless. The infrequency of skill checks due to RNG really hold it back so I want suggest some changes to make it semi-viable.
Change 1: Healing a survivor up to 80/60/40 percent guarantees one skill check.
So pretty self explanatory. Healing a survivor up to a certain percentage would guarantee at least one Skill check per heal. It would negate ######### RNG and blasting through double healing with teammates while making it a very strong perk during late game heals.
Change 2: While healing another survivor, chances to trigger skill checks is increased by 25/30/35 percent.
While this keeps the perk RNG based, an increased frequency in skill checks while healing would be nice and fix the main issue with the perk. In a way, it would likely (Keyword here) guarantee in at least one skill check every time you heal a survivor while still being random.
What do you guys think? Too powerful or not enough? Is Autodidact fine as it is?
Comments
The only problem with Auto Didact is sometimes you don't get skillchecks. I rather Change 3: Healing another survivor 100% causes a skillcheck.