Holy #########, Hex: Devour Hope on The Twins!!!

After the amount of times that people have mentioned this perk on them, I had to give it a try. My goodness were they right. It’s so good!! You can basically be by the hook (if you want to play like that) with Victor and still get stacks. You can also protect your totem very well with Victor. They basically have built in Hex: Trill of the Hunt if you think about it. Get a notification when someone is nearby your totem from the killer instinct and switch to Victor so they can’t destroy it.

It is going to be very interesting once the new Hex: Undying goes live. This pretty much guarantees that you get use of the perk once more after it’s been destroyed (someone correct me if I’m wrong). I won’t be surprised if survivors complain about it. I would be pretty disappointed in the Devs if it gets nerfed. I have always thought this perk was balanced, High risk, High reward (unlike Hex: Blood Favor).

Anybody know if it shows survivors that you have Hex: Devour Hope when downed with Victor?

Comments

  • It wont since it shows it upon a basic attack not with injures using your power if that power isn't a basic attack.

    On another note i love using this perk on the twins and using victor to protect the totem, might even play the twins more when undying gets changed. That is if i can stand it since i hate playing them, i just like the perk on them since i have a chance to play more normally but i seriously hate having to slug and camp to win and you have to do that as the twins especially if devour gets cleansed.

  • People be talking about The Twins, yet I haven't played against them once.

  • @DetailedDetriment said:

    People be talking about The Twins, yet I haven't played against them once.

    It's because the play style is boring

    she also gets destroyed by swf's if they always heal and stick with injured survivors since the injured survivor takes the hit and then gets healed. As long as you are healing the twins can't slug to win and using victor only gets them an injured.

  • @AChaoticKiller said:

    It wont since it shows it upon a basic attack not with injures using your power if that power isn't a basic attack.

    On another note i love using this perk on the twins and using victor to protect the totem, might even play the twins more when undying gets changed. That is if i can stand it since i hate playing them, i just like the perk on them since i have a chance to play more normally but i seriously hate having to slug and camp to win and you have to do that as the twins especially if devour gets cleansed.

    Absolutely, I can’t wait for the Undying change.

  • same i just wish they were not so lazy with the aura reading nerf, it has no place on the perk now because it activates only on 3 totems and you don't care about dull totems anymore. I honestly think they should have switched TOTH and undyings effects to make them both better after these changes. they could have done this too make both perks way better at what they are trying to do.

    • Hex: Undying: When a hex totem is cleansed it replaces this totem and keeps all of it’s tokens. For each totem in the trial cleansing speed is reduced by 5%/10%/15%.
    • Hex: Thrill of the hunt: When a survivor is within 2 meters of any totem their aura is revealed for 4/6/8 seconds. When a survivor cleanses any totem their aura is revealed once more for 5 seconds. As long as this Hex persists gain 50% more bloodpoints in the hunter category.

    Something like this would make both perks better, TOTH would be better at protecting totems and has really good aura reading since it is now more for information and undying would be for stalling and the increased time for totems to be cleansed wouldn't be broken since you no longer get alerted that totems are being cleansed. if a killer uses a full totem build i guess good for them but undying would immediately get destroyed when just 1 hex gets cleansed which means cleansing time returns to normal.