Tinkerer is totally overpowered

Tell the killer the gen at witch you are working 24 secs. before you finish it it's totally overpowered. When 4 survs are alive you can barely counter it, but when there are only 2 survs left it's a death penalty.

Imagine a perk for survs that show the aura of the killer if he moves in the direction of the surv 24 secs before he arrives, and also remove sounds from the surv. This is tinkerer.

Tagged: Mod

Comments

  • Tinkerer: Punishes the opponent for doing the objective and gives oneself a huge advantage (no terror radius) for doing absolutely nothing.

  • Conceptually, yes. However, if you have multiple survivors on the generator, or if the killer is already preoccupied, it's worthless information. It is only OP when the killer is working in a single variable vacuum with 2 or less survivors. Throw in the fact that there are other generators to harass, tinkerer can pop multiple times at once, and that if you're in a chase, you don't want to just let the survivor get away for free, and it's really information that's just too late.

  • If you're only gen rushing 1 gen at a time of course it'll seem strong. But if you split up a killer cant be 2 places at once. Tinkerer is decent at best. Its only strong with killers with mobility or paired with ruin. By itself its ok.

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