Pirate Killer Concept

The Captain (for lack of a better name), a zombie or ghost pirate.

Weapon: Cursed Cutlass

Map: A pirate ship, maybe docks on a beach where the ship is the main building and a Killer Shack on the beach.

Perks:

Marooned

You become obsessed with one Survivor.

When the Obsession performs any cooperative actions with/to another Survivor, their auras are revealed for 4/5/6 seconds. The Obsession performs all cooperative actions 25% slower.

Hex: No Quarter

While this Hex is active, when Survivors spend a minimum of 25/20/15 seconds working on a generator, the generator's aura is highlighted in yellow until Survivors stop repairing the generator.

Dead Man's Chest

Any Survivor that interacts with a chest will scream and reveal their location to the Killer. They will also be affected by the Exposed status effect as long as they are unlocking the chest, This effect persists for 10/15/20 seconds after unlocking/stoppping to unlock a chest.

Comments

  • YO THIS IS EPIC, I especially love the idea of Dead Mans Chest!

    I think the numbers on the perks need tweaking, besides on perhaps marooned!

    I think the times on No Quarter should be taken up by an additional five seconds as 15 seconds on a gen isnt even halfway (if there is two or less people on it), which could lead to some very insane map pressure late game! Which is good, but only in moderation! Additionally, No Quarter should have a cool down after the person leaves the gen where it will still activate if they touch it again, as otherwise coming off and going back onto a gen instantly will just become second instinct for higher level survivors, maybe 5/10/15 to scale with the perk level (15 being level 3).

    Being exposed for 20 seconds after leaving a chest is a LONG time and basically becomes a pseudo ghost face with the location revealing scream! I think a maximum of 5 seconds after leaving would be more balanced!

    Otherwise this idea is incredible and I already have a vivid image of him and his map, and the way he would play, in my mind! :))

  • Personally as an added effect, make it so the Dead Man's Chest makes one chest in the trial that guarantees iridescent items and gives Exposed to everyone. It's more thematic for a pirate to have a curse treasure chest, right?