Are keys balanced?
Hey guys,
well the title already says it. Do you guys think keys are still or were ever balanced?
At least for me I got the feeling a lot more escapes via key are happening atm especially since u can now control where the hatch spawns in the match via offering. You can bring the counter offering as a killer yeah but those aren't that common so that you would be able to bring them every match. Some survivors I encountered ran builds centered around an escape via hatch which shortened the matches even more. Also I've seen Otz literary lose his plague streak to the same strat where they just did the gens they had to and then escaped via key
Should the devs look at this or do you guys say that keys are still fine?
Merry christmas everyone :3
Comments
Here's a tutorial on how to play against the killer during the EGC, enjoy! π
I donβt think keys are balanced but with how screwed hitboxes are atm and how much survivors are getting nerfed they feel like a necessary evil in order to even attempt to win a game as survivor
Because why should I suffer if I got stuck with a bunch of potatoes that AFK'd or decided to kill themselves on first hook and we all know killers just want that 4k so they just abuse this and kill you
Your teammates being terrible is a completely different thing that could be resolved without punishing the killer. Also what do you mean killers that abuse this?
And i never stated that i do. You stated the killer deserves it, ignoring all possibilitys that he might not.
They come in handy with tunnelling killers. Kill one player off too soon and we can escape via hatch. If the killer wants to play that way we can play this wayπ€·ββοΈ
especially considering how many killers rely on snow ball. Some trappers will willingly give the one or even two free gens, uncontested in the name of setting up. Its just an unfair thing to have to account for.
There really should be some kind of key animation that can be denied, or something similar
You fail to take into account the "3 gen" situation, where a setup killer such as hag or trapper loses a lot of ground in the early game but is formidable after they've secured a good 3 gen. Once you get a SINGLE kill, then the rest of them just find the hatch on the other side of the map and bounce.
The game is set up in such a way where it gets harder for survivors as time goes on but easier for killers because less gens means you can more easily predict where survivors will be. Giving the option to hatch at end game significantly neutors killers with set ups, or perk builds based on tokens or exit gates