Trapper BUFF ideas
- Imagine buff, that if U untrap yourself like survivor from the trap, traps will become active not disarmed. This will help a lot for trapper. (logic = You have to open trap to save yourself :))
- Default 3 traps transport + start with 3 traps
- Traps can be picked from locker
- SkillCheck like DStrike for untrapping
Comments
I've played the trapper now for 5 days or so.
His buff needs to be is that his traps are active at the beginning of the game.
I dont have corrupt intervention on him.
If i go and collect 3 or 4 traps and place thenm. 1 or 2 gens have popped already because therw is nothing I can do to stop it.
The only choice you've is to set traps so your kinda sortes for rest of the game or go to gens and have 0 traps in your game.
Even if you started with all traps on you then it wouldn't be so bad either. Atleast you could set them as your patrolling the gens.
He also needs a buff to setting trap spees.
Survivors need alot more time to deactivate a trap.
A survivor should not be able to deactive the same trap two times in a row.
The trapper should not br able to stand in his own trap.
Many of times it says pick up trap and instead it traps me.
I believe the first one means if trapper gets caught he resets the trap on freeing himself,
Yes, but he have to waste more time to disarm trap, what is high risk. If U will be trapped, and U are able to untrap yourself, U have to run away or U are in risk, that trapper will kill U there