New Perks That AREN'T Teachables
There are 51 killer perks in the game, 39 of those are teachables. Survivors have 56 perks and 42 of them are teachables. There should be a balance between non teachables and teachables. If the devs were to add more perks that don't require a specific character just to have, it could add more loadouts that could be fun to use or play against.
Perk Ex:
Survivors: (Dark Sight) Your time in the Entity's domain has left it's effect on you. Scratch marks are visible to you for 2/4/6 seconds.
(Elusive) Being hunted has taught you a thing or two about being light on your feet. Being in the killer's terror radius for 90/70/50 seconds will activate this perk. Sounds made from running are reduced by 30/60/90%
Killers: (Modify) Your time using your ability has allowed you to learn to be more efficient. The charge time of your ability is decreased by 5/10/15%
(Sound Perception) Hunting your prey has Heightened you sense of hearing. Sounds made by moving survivors is increased by 15/30/45%.
This would add much more variety to the game and could possibly make more fun.
Comments
What the hell? Why did it do that?
uhmmm.. there are more survivors then killers.. who cares how many perks there are.
Not on ps4. We don't get Bill so his perks are just regular ones.
The grind on this game is already unreal adding more what will probably be useless perks that i have to grind. 45-55k bloodpoints put in to each blood web at rank 50 and higher no thanks.
I don't understand your logic at all.
Instead of spending points in vain, you will have more ways to play the game.
If you think that the perks will be utterly useless, you don't need to get them, therefor you don't need to spend your bloodpoints to get them.
If you think that it will make it harder for you to get future new killer/survivor perks, why do you think that they can create good new survivor killer teachables but can't create normal perks?
IMO, perks are the things that make this game fun. I would love to see some new perks.