Not enough generators

It's too easy to end up in a 3 gen. There should be 8 gens, not 7.

Comments

  • @JoeyBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771323#Comment_1771323

    It's bad for both sides. Just finished a 1 hour+ SWF game where the killer refused to leave the 3 gen. We ended up waiting him out on the opposite side of the map for like 40 min and he eventually afked.

    You guys made a mistake, and the killer took advantage of it. Why is it the killer’s fault that you guys messed up?

  • Besides the fact I doubt this happened. Wasting 40 minutes doing nothing, because you guys refused to do the only objective survivors have due to a misplay on your part is entirely your fault. The game doesn't need more generators, you just need to get better.

  • @Crowman said:

    Besides the fact I doubt this happened. Wasting 40 minutes doing nothing, because you guys refused to do the only objective survivors have due to a misplay on your part is entirely your fault. The game doesn't need more generators, you just need to get better.

    You realize we weren't actively playing the game at that point. Multiple monitors are good for a reason.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772847#Comment_1772847

    I wish you were correct, but you are not. A Killer can try to herd the Survivors and control the map in such a way to create a 3-Gen situation, but it isn't a sure thing. In fact, it is often the quickest way to lose. Some new Killers will find the 3-Gen and then anchor themselves there, only going after Survivors who come into their narrow patrol. This is a bad idea.

    The Survivors will get all the other Generators they need and then starts a coordinated effort of going in and out on the periphery (usually in two man teams) until the last one pops because you won't be able to keep up. Even with a 3-Gen if Survivors are hitting the two furthest and simply moving off the moment you turn around, slow but sure they will wear those Generators down. It happens all the time.

    There is a basic truth of war, it is very difficult to win on the defense. The Killer is one person and attrition will favor the Survivors if you let them get all they want. The more EFFECTIVE way for a Killer to 3-Gen is to do it more subtle, i.e. actively be chasing, downing, and working on the Survivors so that their numbers are culling before you get down to the 3-Gen situation. Herd chases in a way that discourages the area you mean to hold. And for the record, a 3-Gen doesn't always have to be the three closest Generators. They just have to be close enough or have an easy enough route to patrol.

    Thus, a Killer can remain flexible and be willing to actively work on the Survivors while always working to get one of three Generator combinations for the end game. There is an IDEAL combo, a good combo, and a workable combo. The workable one is just as good as the ideal, if you have gotten your Survivors down in number a bit. About the only point I will defer is I'm certain there are SOME Killers, the best of the best, that can always get a 3-Gen situation when they want it. But for the rest of us, it involves work.

    I've had some luck as Demo holding 3 gens at the onset, but I set up portals around a 4th gen just in case and keep my patrols in that area.

    The portals do MASSIVE work toward securing the area, namely in the ability to keep tabs on all the generators at once.

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