The Monster Under Your Bed " The Ghoul & Jane Arkensaw" -Chapter Idea- (Updated V21 UNFINISHED)
Original Image by " BleedingHeartworks " on Deviant Art
[Creepypasta]: The Sleepless Death by BleedingHeartworks on DeviantArt
Chapter Title: " The Ghoul Under Your Bed "
Dead by Daylight - Jeff the Killer: Lobby and Chase Theme (Fan Made) - YouTube
Introducing: " The Ghoul "
Real Name: " Jeffrey Woods "
Backstory: " Jeffrey Woods, a troubled boy with a life that wasn't too bad, to say the least, but was far from satisfactory. Jeff wasn't what anyone would suspect from a deranged serial killer; he didn't kill animals when he was young or torture any classmates that looked at him the wrong way, no. He was just a kid with a few problems that didn't correctly check or treated at the time. After moving to Mandeville, Louisiana, it doesn't help that things became much worse after a run-in with three bullies that were able to push Jeff a little too far over the edge. Two different fights, a flare-gun shot to the left side of his face, and months in the hospital getting taken care of. Jeff was only able to listen to what was happening around him; he heard things that made the mental wall in his head, keeping all the anger restrained, begin to collapse. Jeff was blamed for the fights and the flare-gun incident; his mother was worried that having him try to live a "normal life" after the accident would make her look like a bad parent. She didn't care about her child, she cared about how she would appear to the other people in her new neighborhood, and Jeff's father wasn't any help either, not doing much to even try to better the situation but allowed it to unfold before them. By the time he got home was the time the boy they were taking home was no longer their son "Jeffrey Woods" what sat in that car and wore those bandages to cover up the side of his face was all the anger and frustration he built up and tried to hold at bay, the ghoul that took his parents live the same night he came home. Before he left, he made sure Liu was fine. He wouldn't bring himself to hurt Liu in any way since Liu was the only one in his family that genuinely treated him right and cared about him. He had his final goodbye with Liu, unsure of when they'd both cross paths again, and if they did in the future, he wouldn't know how to approach him after all this time and with all the blood-soaked on his hands. "
Map: " House of the Ghoul | Fairmont Neighborhood, Mandeville "
Outfit:
Head: " Twisted Smile " - The aftermath of a flare gun accident, the load gun discharged and shot the flare directly at the left side of Jeffrey Woods lip and drew a path past the top of his eye. When first seeing the disfigurement on his own face, it looked like he had a smile burned in his face.
Torso: " Maniac's Night-Wear " - Torn up light grey hoodie jacket with blood splatters, black roughed-up pants and black shoes with blood soaking the soles. Some of the blood stains look moldy, makes you wonder how long he's been loose.
Weapon: " Psycho's Blade " - A dirty kitchen knife, his primary weapon used to cut through flesh and muscle. Making every moment so agonizing, the victim will wish for death to release them from the pain.
Difficulty: Hard
Base Stats:
Movement Speed: 115% 4.6 m/s
Terror Radius: 32 meters.
Height: Average
Power(s): Monster in the Dark
"Lurking in the Shadows" - You're well equated with the Shadows, and you know the best ways to maneuver around your prey without being detected. You can teleport anywhere in the map in long or short distances but only around interactable objects such as: chests, lockers, totems, gens and exit gate levers. Once you complete your teleportation you're undetectable for 20 seconds. When he gets ready to teleport to a location, survivors will hear a faint monotone laugh from map wide to put them on edge and give them a chance to be vigilant. If a survivor is working or interacting with an item, it'll be slightly slower to teleport to said item giving the survivor a chance to run and hide when they hear the faint monotone laugh.
Teleporting to items will take 3 seconds but teleporting to an item with a survivor will take 4.5 seconds, survivors interacting with said item will hear the monotone laugh a little clearer to give them a chance to run away from the interactable item.
[HIDING IN LOCKERS]: You also have the ability to hide in lockers as well having a third person view around your area while you're in the locker to know if any survivors are coming close to you. If a survivor is in 4 meters of range, they will have a white aura around them indicating that you can leap out with the attack button to injure or down the survivor. However if a survivor enters a locker with you inside, you will come out of the locker with the survivor on your shoulder. When in a locker, you have a range of 6 meters where you'll be able to jump out and stab someone.
Enter a locker, press the Spacebar button to enter, and press Spacebar to exit without attacking. Press the attack button to jump out to attack anyone who comes in range.
Press the LCtrl button while in a locker to relocate yourself into any available lockers on the map.
Settle hint for survivors to know if he's in one of the lockers, is you'll hear really quiet breathing when you're 12 meters away from a locker he's in, but it'll sound a lot louder when you're 3 meters from the locker he's in.
"UNHINGED SLASHER" - Press and Hold the power button to charge and slasher attack which will make you sprint forward and slash any survivor in your way. You can slash multiple survivors in your way for one health state. While in a locker, pressed the power button so you can leap out of a locker and do the exact same against unsuspecting survivors. Activation time should take no more than 1.5 seconds to start and if you cancel the power without using it, it should take 1 second to exit.
"I want to scare you, so I can to slowly kill you." -The Ghoul
Addons: [Finished]
Ultra Rare -
"Family Photo" - An old family photo with Sheela, Matt, Liu, and Jeffrey Woods. Jeff's family. The parents faces are carved out with bloody finger prints on them, and Liu has blood smeared across him. Jeff's face in that photo is partly burned away with a crudely drawn smile on it.
Unhinged Slasher will now be able to instantly down one survivor, and your ability will forcefully stop after you down instantly down a single survivor. This effect can only happen once every time you down a survivor with Unhinged Slasher. You can instantly down another survivor with Unhinged Slasher after you hook a survivor.
"You're free now, you're free now Liu." - Jeffrey Woods
"Blood Stained Gauze" - After the incident, Sheela and Matt wanted to hide you from the world, not to protect you but themselves so they can be seen as good parents who wouldn't allow their "deranged son" put himself in danger. Holding them reminds you of all the things they said when they thought you were out cold in the hospital, proving that you were only made to make their image appear better.
Lurking in the Shadow's teleportation time will become instant if a survivor is on or off of an object. Whenever you're in this mode, you'll be able to see all survivors current locations. Lurking in the Shadows now has a 45 second cooldown after teleporting once to an area.
"Ok, son, you scared me. Is that what you wanted?" - Matt Woods.
"Good, now I can start hurting you." - Jeffrey Woods
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Very Rare -
"Bottle of Bourbon" - Taken from the drinking cabinet in Troy's house, after he got what was coming to him. Jeff decided to help himself to a shot of bourbon. This not only numbed his physical pain from the scars he carved in his face and the burn scar on the left side of his face. But it also made it even more mad than before, forcing him to rethink about his past and all the signs that he was right. Nobody but his brother was the only one who cared for him.
For successful hits on a survivor while in Unhinged Slasher you'll be able to keep dashing forward for a short period of time.
"Randy started it, you must of known that, but you ignored it! Liu had a busted lip, you must of seen that, but you ignored it! I was shot in the face with a flare gun, but you believe Randy, Why?! So you can fit in?" - Jeffrey Woods, to his Mother.
"Randy's Flare-Gun" - The same Flare gun that Jeff was shot in the face with by Randy, before he was hospitalized and before Jeffrey Woods had become the infamous Serial Killer he is today. Holding it as a reminder of all the bitter hatred he feels for Randy, making him into this ghoul, reminding him who's still alive and who will have to soon die by his hands some time.
Once you fully teleport to somewhere with Lurking in the Shadows, your Undetectable Status effect is increased by 25 seconds, and you'll be able to see auras of survivors 16 meters away from you during your undetectable duration.
"Check it out, my dad's Flare Gun." - Randy Hayden
"R-Rated Horror Movie" - A gruesome flick, with over the top the time violence, blood, and hints of dark comedy. To any other person, this movie might be deemed as disgusting or even sick. But you just get energetic when watching this, re-thinking about every move, slash, stab, and cut; but picturing yourself doing it for real, again.
You no longer give a notification sound if you teleport with Lurking in the Shadows.
"ZM Video, the owner knew us and would always let us rent R-Rated movies without our parents, and he’d always hook us up with a free video game rental if we got a few movies." - Jeffrey Woods, to Liu during breakfast a week after moving in the new house.
"Red Screen T.V." - The same T.V. that caused a police officer to shoot Simon in the back of his head, then committing suicide after giving a warning to Detective Dalton, before Dalton was kicked off the force. Red makes you hate.
When you activate Lurking in the Shadows and jump out of a locker, you will see the aura of survivors from 12 meters around you. You will dash out and being to sprint at increased speed 6.9 m/s allowing you to cover at least 16 meters around you. The dash lasts for 2.5 seconds at a time and a successful hit will injure a survivor, a missed attack will have you recover at normal speed. A successful hit will apply the Broken status effect on the survivor for 60 seconds. Hold the attack button when you jump out of the locker to continue sprinting forward, release is when you wish to cancel it.
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Rare -
"Tape Recording: Interview with Jeff" - Tapes containing a one-on-one interview with Jeff the Killer and Benny Rosenberg, before the interviewer was found dead, and before Jeff laid low for 4 years after allowing that interview to take place. You made little work and had little effort dealing with the situation, and you were gone.
Dashing at Breakable Walls and Downed Pallets with Unhinged Slasher will instantly break them, while having a 2.5 second stun duration.
"Charred Zippo-Lighter" - Zippo-Lighter used to burn down Jeff's house on Fairmont, it was used in an attempt to silence Jane Arkensaw from looking any further into Jeffrey Woods. But she survived, this is a reminder to not hold anything back or else they might just escape like her.
Your Lunge from Unhinged Slasher is increased by 25%.
"Prescription Pain Killers" - Prescribed by his doctor to take every time his burn scars hurt, he kept them but he doesn't just use them for the scars anymore. He uses it to make sure that anyone who thinks they can slow him down, realizes that there is no escaping him, but they will understand how much getting slowed down enrages him.
When dashing into objects or being stunned after lunging with Unhinged Slasher, your recovery rate is increased by 25%.
"Sheela, it's probably the painkillers, he literally got up and got disoriented, relax for Christ sake." - Matt Woods.
"Jeffrey Woods: Brother, Friend, Killer. Book " - An auto-biographical book written by Liu Woods after years of trying to cope with the fact his brother was a serial murderer, soon after wrote a book to defend his brother's actions since he knows his brother did what he had done not because he was off the rails, but because he had reason that some people of Mandeville were trying to cover up.
When teleporting with Lurking in the Shadows, if you teleport on an item that survivors are interacting with they will become Hindered for 10 seconds.
"Green Tarot Card" - A tarot card seen in Dalton's nightmare, it has no image but instead it is just a frame with a solid green background too it any nothing more. Green makes you Fake.
When you activate Lurking in the Shadows and jump out of a locker, any survivor in 4 meters from that locker will let out a scream. You will dash out and being to sprint at increased speed 6.9 m/s allowing you to cover at least 12 meters around you. The dash lasts for 2.5 seconds at a time and a successful hit will injure a survivor, a missed attack will have you recover at normal speed. A successful status effect will inflict Mangled on the survivor for 90 seconds. Hold the attack button when you jump out of the locker to continue sprinting forward, release is when you wish to cancel it.
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Common -
"Sawyer's Box of Colors" - A crudely taped up cardboard box with 3 little slips inside, all three slips have a unique color and writing on them. Name of what color on the front side, and the effects of it on the backside. However all that is left inside, is the Blue card. Blue makes you... you.
When you activate Lurking in the Shadows and jump out of a locker, you will dash out and being to sprint at increased speed 6.9 m/s allowing you to cover at least 8 meters around you. The dash lasts for 2.5 seconds at a time and a successful hit will injure a survivor, a missed attack will have you recover at normal speed. A successful attack will inflict Blindness on the survivor for 120 seconds. Hold the attack button when you jump out of the locker to continue sprinting forward, release is when you wish to cancel it.
"Caffeine Pills" - Just some little helpers to put a bit of pep in your step, can't reliably find someone if you're half asleep.
After successfully teleporting with Lurking in the Shadows, you're granted a short speed buff of 10% for 10 seconds.
"Broken Glass Bottles" - Glass bottles that ranged from containing soda to alcohol, either way even what could be seen as useless can have some use to it. Last anyone's check, don't think that broken glass should be in any of the mechanical parts or else it could damage something. Can't it?
When teleporting to a Generator with Lurking in the Shadows, survivors progress on that specific gen will be reduced by 10% for 20 seconds.
"Box of Dead Kittens" - A box that contained three living kittens, living before they were given to little Nina Hopkins. They were brutally mutilated when they were found nailed to the wall of the old little shack behind Jeff's now burnt down house. The sight of them fills anyone who looks at their disfigured bodies with dread.
Anyone hit successfully with Unhinged Slasher will suffer a de-buff effect making every action they preform go 5% slower for 2 and a half minutes.
"Aged Bicycles" - The bikes that Liu and Jeff road into town with in Mandeville, the same bikes Randy, Troy, and Keith were messing with while Jeff and Liu were looking at movies, talking about how their parents should get membership at the store. The same bikes, that started to have the "Feeling" seep through Jeff's mental walls, and leak through out his nerves. The rage builds from these memories, and the feeling grows ever so pleasing.
If you activate Unhinged Slasher, you instantly activate it and you can't cancel out of it.
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Uncommon -
"Gouged Eyeball" - An eyeball gouged out from it's socket, it's hardly staying in it's spherical form, but the bright blue eye still remains well enough intact.
When activating Unhinged Slasher, and activating the power fully all Blood Stains and Scratch Marks will remain 3 seconds longer and will become visible brighter.
"Officer Williamson Walkie-Talkie" - The corrupted Cop that was used to get Randy Hayden out of trouble in both incidences involving Jeff. Paid by Max Hayden so that Jeff would have to take responsibility for Randy's misbehavior. He deserved what Jeff had done to him.
When entering a locker with Lurking in the Shadows your Terror Radius will remain audible for 12 meters, but every other locker will have a terror radius of 12 meters.
"Morgue Tag" - A tag from the Morgue that contained the body of "Brian Antoines", a follower to the cultish group of delinquents named "Jeff's Killers". Brian was dressed up as Jeff when he was out to kill Nancy Dermott and possibly her son Lane in the name of Jeffrey Woods. The fact he wasn't Jeff, doesn't help easy anyone into a calm state of mind.
When you activate Lurking in the Shadows and jump out of a locker, you're granted the Undetectable status effect for 10 extra seconds, if you jump out and successfully hit a survivor an extra 5 seconds is added to your Undetectable status effect.
"Liu's CD-Player" - A memento of Liu Woods, Jeffrey Woods younger brother, that he was wearing to fall asleep during the night Jeff killed his parents and left Liu. He hold onto the player and listens to a few songs from bands that his little brother enjoyed.
Your only able to hit one person with Unhinged Slasher but it grants 400% extra blood points for every successful hit on a survivor.
"I just wanted you to know that, I love you." - Jeffrey Woods
"I love you too, Jeff. I'm going to go to sleep now." - Liu Woods.
Perks:
Perk #1: "ENRAGED" - In the killer's rage, the Entity grants them enhanced abilities. When you kick any generator with progress on it, your base movement speed is increased by +5%/+10%/+15% over time while the gen regresses. If you hit a survivor or the gen fully regresses, the movement speed boost will stop and it will return you back to base movement speed. You will also be able to see the progression on every gen in the map, for 3 seconds after kicking a generator.
"Shh, Go to Sleep." - The Ghoul
Perk #2: "Obsession: LIVID" - They're only fueling your rage, and this time they won't see you coming. This perk will work on everyone except the obsession, if you're stunned or blinded in anyway by the survivors you will gain the ability to see the survivors aura for 4/6/8 seconds each time, your red stain will also disappear for 10 seconds each time you're stunned. If you're stunned in anyway, you gain a speedboost of 15% movement speed for 5 seconds.
"No more running from me now." -The Ghoul
Perk #3: "HEX: ANGER MANAGEMENT" - The killer is extra abusive when bashing generators, leaving them more damaged and hazardous to repair. There will be 3 considerably hard skill checks, anytime you miss a single skillcheck and the generator blows up regressing the generator by it's normal amount, but it will injure any healthy survivors who work on the gen. If you're wounded, but are working with healthy survivors, it will injure all of them but it won't down any injured survivors. Power can be activated every 60/50/40 seconds.
"Now, I'm going to hurt you." -The Ghoul
Mori: The Ghoul's will turn the survivor over before he lays his index finger on the survivors lips and lays the knife to the left side of their neck. He'll whisper to them: "Shh". Then plunges the knife through the side of their neck till it poke out the other side. He'll pull it out quickly and cover the survivors mouth with his hand, then continue to stab into the survivors chest over and over, stabbing, slashing, cutting in a violent manner while laughing with a cold laugh showing his utter enjoyment of the Ultra-Violence. When he's done, he'll stand up and wipe the knife on his pant leg before proceeding to hunt down the rest of the survivors.
Successful hit animation: After a successful hit, he'll look to the knife and it's new coat of fresh blood before wiping it off on his pant leg. He'll laugh like a madman when he sees the coat and after he's done wiping it clean.
Locker w/ Survivor inside: He'll swing the lockers open, upon seeing the survivor he'll say in a low emotionless voice: "Found you." before he slams his fist clenching his knife tighter in his hand, grabbing the survivor by the neck and throwing them on his shoulder.
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Survivor -
Original Image by " BleedingHeartworks " on Deviant Art
https://www.deviantart.com/bleedingheartworks/art/Creepypasta-Jane-The-Killer-658490045Introducing: " Jane Arkensaw "
Backstory: " A survivor from Jeff's attempt of murder, Jane Arkensaw was the daughter of Mr. Arkensaw, the new owner to take over Max Hayden's company when he took his family and fled in fear of Jeff the Killer to come to pay their son Randy a little visit. She's been poking her nose where it doesn't belong for some time, and all though that wasn't the whole reason why Jeff attacked her, he still wasn't just going to let her life and attempt to chase after him. After taking care of her to what he thought would have killed her, he went into hiding four years later. For the last four years, Jane Arkensaw has stayed in Mandeville doing lots of research about the town, the occult house on Short-Cut Rd, and how this might tie into Jeff's strange followers and especially Jeff himself. "
Difficulty: Intermediate
Perks:
Perk #1: "Obsession: Observational Awareness" - You've spent years studying their every move, their techniques, and how they tend to catch people off guard; however you're not one to fall for such tricks so easily. Whenever the killer goes Undetectable while outside of or during a chase, you'll be able to see their Red Stain. Their footsteps will have sharper directional sounds and will be 20%/25%/30% more audible for you alone. This will considerably give you a higher chance to be the obsession in a trial. [Note: this only is active if you're the obsession.]
"You can't go in hiding this time." - Jane Arkensaw
Perk #2: "Fearless Fighter" - You're not one to stand down and allow someone to make you cower, you'll face danger Head-On even if you get hurt, you won't stop fighting until you've bested your opponent. If you drop a pallet and the killer doesn't get stunned by it, you'll have the ability to hop over the pallet while the killer stands in front of it and kick the killer forcing a stun effect to take place. If you're at a window as well, you can stun the killer when they're right in front of the opposite of the window, opposite from you. Causes the Exhaustion Status Effect for 60/50/40 seconds if the stun was successful.
"You might have your tricks, but I got a few of my own." - Jane Arkensaw
Perk #3: "Resourceful Thinker" - You don't have much to work with, but you'll be damned if you don't use everything you have to your full advantage, even if that does mean to sacrifice one or two things. Whenever you fully deplete an item, press the Active Ability button to throw said item at the killer, which will stun the killer for 2.5 seconds each time. Once used, it will take 80/70/60 seconds to recharge to do it once more. If you throw any item that is not fully depleted, that item will be destroyed once it hits the killer. You can not recharge the perk while in a chase and outside of the killer's Terror Radius.
"Leave them alone, this is between you and me!" - Jane Arkensaw
That creaking of a floor board, could it just be the house, or is there somebody else with you hiding away in the darkness watching you. As you try to lull yourself back to sleep believing it was nothing, the faint sound of a man chuckling from the darkness in your room can be heard. You're unable to move, for you're afraid to know if it was your mind playing tricks to scare you, or if there has been somebody watching you.
Icon ideas.
Original Image by " BleedingHeartworks " on Deviant Art
[Creepypasta]: Doodloroonio by BleedingHeartworks on DeviantArt
This version of Jeff the Killer is completely based off of BanningK's 2015 Jeff the Killer story. This is in no way related to the older version, minus the name.
Perks and Power helped by " Rick Charles " aka " deinonychusempire " on Deviant Art
(Disclaimer: I was the one who originally suggested this a long while back, I suggested Jeff, he drew and wrote it and I updated a the perks he made, so most of the credit goes to him for most of these perks currently, but I'm the one who will clean these up to DBD standards.)
Update V3 with help from Exerath1992 for certain tweaks on perks and abilities.
Update V6 & 17 with the help of Default Jake Park on DbD discord, he's got a Trump Icon.
Update V19 with the help of AiresBattleblade



Comments
I didn't bother to read the power or the perks of the Survivor.
For one, Jeff is a boring and stale creepypasta villain. Two, most of his perks are just... not it chief.
Enraged is fine.
Obsession: Livid is a cool perk in concept, and it wouldn't be overly powerful as most Killers, but here's the thing. It rewards the Killer for messing up. No perk should do this, this is why people hate Noed.
Anger Management is just better Overcharge, which is a painfully powercrept perk as is. Better off replaced entirely, as the concept is a crowded one with Overcharge and Pop Goes the Weasel, as well as Oppression and Dragon's Grip.
Also just to state something real quick, I'm taking your criticism seriously, but your argument on Livid "It rewards the killer for messing up." Doesn't Dead Hard technically do the same exactly thing? Reward survivors for messing up?
Also just curious, how does Livid technically reward the killer for messing up? Other than the aura of said survivor getting revealed for a short period of time.
But I will be fixing this over time to make sure that the concept is deemed worthy of the DEVs attention.
Dead Hard requires precise timing and prediction on both sides. This rewards you for actively losing the Survivor by being able to see them through walls for 10 or so seconds. That is basically guaranteeing a hit if you know how to click m1.
Your question on how it rewards the Killer, other than applying its only effect, makes it seem like you think the perk is bad and has no useful effect. In which case why the hell did you make it?
To be honest I don't think it's bad, it's situational sure but sometimes it's quite hard to make a balance between good perks and useful perks. I guess I can lower the duration of the survivors aura revealing, and add a maximum time limit to how long you should chase a survivor so that it rewards you if you end up losing them by accident. Or in other words to help the killer plan how to end the attack so he can manage the gens and other three survivors.
I'd say just rework the perk. The concept rewards a Killer for being bad.
Any suggestion?
V18
Minor adjustments
Anyone have any suggestions how to fix this chapter so it can be better?
Hey remember me? I looked at this some more and had some ideas.
1)Power: You need to settle on either "Overt Chaser" or "Stealthy Ninja" I went with the Ninja route in my idea for this. Anyway decrease his terror radius to 20 meters. Then remove the first Legion-}Myers power, take his locker hiding and make it apply to Chests, Gens, Lockers, and Totems. He can teleport between these similarly to Freddy, with a laugh whenever he teleports. Make him take a few seconds to emerge from something, and have Undetectable for a short time, 10-20 seconds. Also he cannot teleport or emerge from something a survivor is interacting with. This allows him to hide and move about quickly and somewhat discreetly, while still allowing Survivors to know where you more or less are.
2)Perks: I like Enraged, but make it need 50% progress and remove the oblivious part. Then, change the speed to closer to other speed perks, because +15 is Legion perk speed, maybe it gets faster as it decreases more, up to +15 in the last few seconds. On the bonus side, it only stops when you hit a survivor or the gen stops regressing. This would allow him to hit a gen, and run away to bother other survivors, getting faster while it goes until he hits you, or another survivor stops the regression, plus it would work nicely with my version of Anger Management.
Livid sounds interesting, but currently its too all over the place to work consistently, you need to down someone, then chase them later, which then lets you know for a few seconds where your previously chased AND downed obsession was? Maybe make it something like Light born, every time a survivor(not the obsession) stuns you(pallet, flashlight, DS, etc) you can see their auras for 4/5/6 seconds and they become your obsession. This would give him a bit of Aura reading while also allowing it to combo with other Obsession perks, like Rancor.
Anger Management is just so busted, the only way it might work is as a hex, even then I would take it down to one skill check. Either way its still basically Overcharge. If I may, how about this? Every time you kick a generator, Anger Management take affect, for the next 1/2/3 generators, every time a survivor starts repairing it it makes a loud noise for you, allowing you to punish their audacity for repairing in your presnese.
Before I continue to read this. Who are you again?
Also your take on anger management is sort of reminding me of surveillance with a notification sound.
Can you also try to explain what you're meaning with the power that he teleports between items or so. I'm trying to find ways to explain that he can do that now, but I'm having trouble because with the lockers it makes a bit of sense, he goes in and he can't be seen. But with the gens, chest, totems, etc he's still kind of able to be seen so that makes it problematic.
I commented earlier.
My idea was he is effectively not in the game while hiding, and when he appears he forms out of a pool of shadows near the item. Kinda like the tiny dark creatures from Kingdom Hearts.
Ooohhh, I see.
UPDATE 1/2
Edited the power a little more, might go back to tweak the text to make more sense of the power if necessary.
I enjoyed reading this, could you maybe give me some of your time and read my pinhead idea, here is the link. https://forum.deadbydaylight.com/en/discussion/229448/pinhead-as-a-killer/p1?new=1
Nice job, ngl, you seem like your really invested in this and i like it!
Thank you so much. :)
If anyone has any input or anything they want to say that can be used to help complete this chapter, then I'd appreciate any help I can get.
Update 20 1/2
Made Anger Management into a Hex
Changed a few of the addon effects to fit the new power
Added a minor side ability for Enraged
Added a small speed boost for stun effects for Livid
Update 21 (SOON)
Will finish his addons effects
Will consider how to make Jane's perks better but less S Tier perks.
Suggestions and feedback is always welcomed.
Looking for Feedback as always.
Update V21 is out. Finished the Addons effects.
V22 will look at Janes perks and rework them.
If anyone knows someone who can make perk and power icons, I'd appreciate that very much.
Anyone else, I'm interested to hear your thoughts.