"Since then we have made great strides in identifying these loops, and tweaking them-"

Comments

  • Write something down, double click to highlight, then select the Italics symbol and ta-da!

    Just like the simulation!

  • @TheClownIsKing said:

    What point are you trying to prove? Just break the damn wall. Once it’s gone that loop is never safe for a survivor again.

    JuSt BrEaK tHe WaLl

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1764349#Comment_1764349

    Hmmmmm. it's almost as if you havn't read any of the numerous responses explaining how walls are badly implented.

    It's almost like they're implemented for a one time loop, Which isn't the main issue. Macmillan and Azarovs have been fairly tame and not busted like dead dawg saloon. Also I can read responses and not agree with them.

  • @MrPenguin said:

    @lowiq @TheClownIsKing @Withered @NomiNomad

    or we could not have a god loop with a pre-dropped pallet to begin with. How about just remove the wall and no god loop at all since those are bad for the game and just make the killer either waste their time now or lose a chase later.

    You didn't put the 8, so I, a random person was dragged in ;-;

  • @Withered said:

    https://forum.deadbydaylight.com/en/discussion/comment/1761218#Comment_1761218

    You didn't put the 8, so I, a random person was dragged in ;-;

    Oh my apologies, the refence system only gave me one option, or at least i thought so, so I clicked it. Will correct right away.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1761758#Comment_1761758

    Abundance of killers? Tell me how the majority of killers don't need to break the walls, which you even admit are infinites.

    Which leads me to my next point, the walls require you to go out of your way to break them. If you do them while patrolling, that's 2.5 seconds, plus whatever time it took you to get there spent not patrolling generators. Which means all 4 survivors will most likely be on gens. That means 4 gens will have progress, and you can only go after one survivor.

    If you break it in a chase, that will allow the survivors to get more distance on you. Which will allow them to get to another loop, which they can then string together with multiple other loops. This is without taking into account how balanced the loops are.

    Do you see how much time it wastes to get it broken? And how the majority of the time it'll be a detriment to spend time breaking them?

    Unless its a swf it very unlikely that all 4 would be on gens tbh now days not many survivors be on the gen like that. They are either trying to help chasing killer or just being slow. Then the one survivor trying to win has to face those problems what are you talking about? The walls are quick and it used to be two pallets on that area which would be about 4.5 seconds or more so basically the wall shortened the time and it also makes a pallet completely useless after that the survivor has nothing to use.

  • For all the people that say break the wall and be done with it its not that simple it take time to break the wall and during this time the survivor escape

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