Decisive strike.

As we know this perk isn't used how it was supposed to be used, it's most abused perk in the game. DS + UB, zero counterplay, hop in the locker, zero counter play.. Sit on the gen in your face but you can't do anything because of the DS and UB combo, now pair it on 4 survivors and it almost impossible to win. Like many other people recommend it should be disabled if you do objectives, because you are not being tunneled anymore. It could have multiple uses and last longer but if you do objectives (doing gens, healing, doing totems) it should be disabled. It's absolutely unfair to get him by it if you are not even tunneling, i can't express how many times I hook different survivor, find the other survivor, down him and get hit by DS. And like i said in some cases it has absolutely zero counter play, it should be tweaked a bit.

Comments

  • @CustomerService said:

    I don't think DS is a balanced perk. Just like many other things killer have that aren't balanced ( I just made a post about the Spirit, she definitely isn't balanced). However, my issue with this is DS is one of the few things that helps RANDOMS (not group of friends) not getting tunneled and have even more miserable experiences.

    If you remove DS, SWF will still find other ways to abuse you, and you'll punish randoms even more, and randoms already have 80% death rates and have arguably one of the worst possible experiences you can have in this game.

    I didn't say to remove DS, it can have multiple uses, but as soon as you do any objective it should be disabled.

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