Killers have special powers, what if survivors has unique passives?

As it stands, the only reason to play a certain survivor is purely cosmetic- a stark contrast to Killers, who each have unique powers and playstyles. The argument could be made that you get access to each survivor's perks, but with patience and a few bloodpoints you can just earn them through the shrine of secrets. Dollar for dollar, you just get more for you money buying a killer than you do buying a survivor.

I propose each survivor have a unique passive ability- a small, balanced bonus of some sort to help promote specialized playstyles for each different survivor.

Examples include:

Ace Visconti Passive: Better Lucky than Good- Ace gets a passive 1% Luck bonus.

Nea Karrlson Passive: Alley Cat- Nea has a 1% bonus to crouching movement speed.

Meg Thomas Passive: Born to Move- Meg has a 1% bonus to walking speed.

Claudette Passive: Apothecary- Claudette gains a 1% to healing speed when healing others.

Jake Park Passive: Deny Resources- Jake gains a 1% to sabotage speeds.

Kate Denson: Hot-Blooded- Kate gains a 1% bonus to wiggling speed.

Bill Overbeck Passive: Soldiers Never Die- any basic attack against Bill has a 1% chance to apply deep wounds instead. This passive disables for the trial once the bonus triggers.

These are just possible passives, and they might even be too weak, but I think adding passives would encourage players to pick a specific character to main, instead of just being a survivor main in general.

Comments

  • If the passive are too strong then they create metas.

    If they're too weak why even bother adding them to the game?

  • I think it is great that survivors are all equal. They are a bit different in size and how loud they are. Bringing in game mechanics will most likely create another level of imbalance they would need to address. Unless you make it a strong passive perk and remove one of the 4 perk slots, which again would kill several builds.

  • @Milo said:

    If the passive are too strong then they create metas.

    If they're too weak why even bother adding them to the game?

    You have a good point, my only real counterpoint would be to point out we already have metas, and even then I concede we shouldn't add fuel to the fire. At least, if they're too weak, they can always be buffed later on, better to start weak and get better over time.

    @Deadeye said:

    I think it is great that survivors are all equal. They are a bit different in size and how loud they are. Bringing in game mechanics will most likely create another level of imbalance they would need to address. Unless you make it a strong passive perk and remove one of the 4 perk slots, which again would kill several builds.

    You have a good point too, although I don't think it would be necessary to remove a perk slot if the bonus was balanced enough. I'd rather the passive been a handy bonus, rather than a must-have to play the game, i. e. making Dead Hard David King's passive- that would definitely be a detriment to game health.

    In truth, I just want playing a Dwight running a stealth build to feel a little different than running a Nea with a stealth build. Right now, it just feels like buying a skin on a battle royale- cool for a little while, but eventually the allure fades.