Spine chill and premonition vs the "undetectable" status effect; they should be less powerful agains

Spine chill and premonition vs the "undetectable" status effect; they should be less powerful against killers with the undetectable status effect.

Spine chill and premonition should have their range reduced so that stealth killers don't have to struggle to sneak up on survivors as much. Maybe, when a killer has the undetectable status effect, the range could at least be reduced to 16 or 8 meters so that it is still a little useful. If you make spine chill and premonition not work at all against killers that have the undetectable status effect, you will never get use out of it because they always sneak up to you when you are on generators. I feel like the range should at least be reduced to 16 meters but most likely 8 meters. Tell me what you think could be done to fix spine chill and premonition against the undetectable status effect and let me know what you think of my change.

Comments

  • I dont feel they need to be nerfed. If you think they have spinechill for the purpose of undetectable just don't look at the gen you are going to or take a weird angle it only tells you that you are looking at them within 36m not from where. Also no one runs premonition and it has a 60/45/30 cool down so its usefulness is already limited. Most of the time people who run these will walk away from gens so they would still be nearby allowing you to get some juicy spooky action.

  • @selflessnea said:

    I dont feel they need to be nerfed. If you think they have spinechill for the purpose of undetectable just don't look at the gen you are going to or take a weird angle it only tells you that you are looking at them within 36m not from where. Also no one runs premonition and it has a 60/45/30 cool down so its usefulness is already limited. Most of the time people who run these will walk away from gens so they would still be nearby allowing you to get some juicy spooky action.

    I know what you mean, but I just feel like it would be better for stealth killers or killers using stealth perks to actually be undetectable. Just a little thing that would be nice and makes sense.

  • I agree with you that it's kind of stupid to have perks that directly negate stealth killers' undetectable status; but you won't find many that actually would agree to them being nerfed -- because that's why they're taken; to counter stealth killers.