Revive survivor after Mori
Here's a thought. What if players killed by a mori could be revived?
Here's how I picture it: 1, 2, 3 hooks, dead. That's base ruleset. But Mori's pretty much can skip 2 and 3. And Mori's are getting some sort of change amirite? So here's some bullet points on how it would go:
- Already mori'd survivors cannot be mori'd again in the same match.
- If the player is on death hook they cannot be revived. This is intended as a second chance mechanic for players taken out too early.
- Reviving disabled during EGC. Any survivor in the process of being revived is killed. This puts power in both killer and survivor hands.
- Medic perks work on reviving players but only in same fashion as gens for parity. So it would cap at 10% increased revive speed with most healing perks, 15% with specialized ones.
- Revive speed is base 70 seconds (ballparking here). And only one player can revive at a time (maybe).
- Bleedout timer effects how long before permadeath. So if they're left alone too long, they die.
So, how about it?
Comments
better change would be to require all survivors hooked at least once before mori can be used. That way the killer has to get AT least 4 hooks. Currently if there is more than 1 maybe 2 gens when you lose your first survivors you instantly lose and moris are really really good at doing that. Having minimum 4 hooks but sometimes more if you end up 2 hooking a person or two would give the survivors a bigger window to get gens done before the killer just achieves their win condition.
I was going for flexibility in my suggestion rather than forcing a specific behavior. If coordinated squads know you have a mori, then they'll just ghost with the 4th person the entire match. That's no fun.
Enjoy being killed seconds into a match? Hope you brought Bloody Party Streamers too.
The only change thats needed is remove ebony and cypress and keep ivory one morid survivor is plent enough damage. Reviving after a mori and they cant be morid again is just turning a killer offering to another second chance perk for survivors killer addons arent meant to benefit the survivors. Its like saying bnp once used gives a notification and turns gen yellow for 10 seconds. Would you be good with a change like that?
also this would affect perks like devour hope and rancor which already have big enough downsides to.
BNP can easily be rendered useless by regressing the gen it got used on. Most actions can be undone through gameplay.
Even the hatch has more limits in place than mori's do. Mori just pulls the plug on someone and kicks them from the game.
Devour Hope has the benefit of becoming a 1 hit down leading into mori's. Even if you never trigger the mori part. It can snowball games hard. Just hook them.
And Rancor would barely be affected by this change. You still get auras and the ability to off one person. If they decide to try and revive their friend it becomes a dynamic new objective to defend. And even then you could force their hand by opening the door.
And why shouldn't someone only be mori'd once? Why are you only attacking one single survivor? There's four people. It's a normal rules apply situation. Just hook them.
Then the Mori would be useless...?
Ideal scenario
Imagine seeing your teammate get slashed with a katana, bashed multiple times over the head with a club, and have their tongue ripped out by a 10-foot demon...
Then you give him a lil' back rub for 70 seconds and he's fine.
As opposed to seeing a hatchet fly into their skull and shake it off? Or concentrating really really hard to manifest into reality a small rock? Also iirc with the lore of the game, survivors are brought back to life after every trial regardless.
This could be an opportunity to see more mini-mori's like Pyramid Head. Those ones being recoverable and temporarily taking a player out, and the regular mori being permadeath. Although PH is more like two permakills since it has the last hook prerequisite.
Humor me. At least entertain the idea a little.
Ok well you have one counter to all your reasons for perks mentioned they are fricking hexes as it is even with undying perks like lullaby devour their tokens reset making undying only good on haunted and ruin. So yeah hex totems nuff said. And the reason why they shouldnt be is because the only thing that needs to be done to moris is the removal of ebony’s. Reason is this they should never entertain this asinine idea of reviving after a mori. Just remove the ebony and cry about everything else on reddit.
if anything remove moris altogether along with keys that way game stays balanced and the only way you can get hatch is find it before the killer. Because in all reality a key after hatch is closed or a 3 man hatch escape with one gen left is just as bull ######### as losing to a 4 man ebony. Careful what you cry for because killers will look for them to balance something on your end too.
says the guy with the ds avatar lmao. 🤦♂️
only problem with that is we still get penalized on PH as if we used a mori instead of it being his power. IF they were to do this they would need to give us the proper points for a kill not a penalized score for a mori, kind of tired of seeing killers being punished for using their powers.