New Gen Sounds Are Terrible and Unrealistic

Seriously it sounds like a horse dying inside of a car, who thought this was a good idea? If the gens were slightly too quiet last patch, then simply just make THOSE sounds a little louder; there's already a bright beacon of light showing that someone is repairing a gen so why do they have to be speaker blowingly loud? It's just a jumbled mess of sounds that don't even match what the survivor is doing (seriously, why are there clicking noises when you're just connecting wires?), AND they're delayed. The gen will continue to make noise AFTER you get off of it. Just remove the extra unnecessary sounds you added and make the ones you had before a touch louder and you'd be fine. Instead, we have grandpa's old car even though it would only make one startup sound (that is if generators sounded like cars).

Tagged: Mod

Comments

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630146#Comment_1630146

    The problem with the sounds comes mainly from players using headphones dialed up to like 90 Volume to hear every little ambient sound; so Generators come in like a roaring hurricane. The new sounds are welcome because working on a Generator should not be a passive task - Survivors can already unrealistically turn their cameras to watch behind them and their sides instead of having to actually "focus" on the generator they're trying to delicately repair; these sounds just help muffle their senses and break their concentration on their surroundings instead of their generator -- something that is much needed and welcome.

    The car noise is perhaps a little out of place and obnoxious - it could be toned down slightly but there should be an engine start up sound of some sort; more clanking and sparking noises -- essentially, there needs to be something that keeps drawing the Survivors attention to the generator and away from "unrealistic" environmental awareness during a "singular focus" task.

    Think about it - your head is right up against a generator that's revving up. You shouldn't be able to be consciously aware of anyone trying to sneak up on you during that sort of activity - especially not from behind, but the Devs have graciously allowed you the ability to freely rotate your camera during Generator activities so you can "know" when you hop off and sneak away instead of being taken by surprise almost every time.

    Most of these players don't want 'realistic' sounds. They want muffled, non-distractions so they can keep focusing on everything but the M1 simulator and its sporadic skill checks.

    Nope not at all, my volume is at normal levels and the gen sounds are still way too loud and silly sounding, don't put words in my mouth k? Also audio ques are super important, so not being able to hear footsteps or heartbeat while on a gen matters significantly, it'd be like if every time you hook a survivor you have the entity blaring sirens telling you to "kill them all".

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630436#Comment_1630436

    Nope not at all, my volume is at normal levels and the gen sounds are still way too loud and silly sounding, don't put words in my mouth k? Also audio ques are super important, so not being able to hear footsteps or heartbeat while on a gen matters significantly, it'd be like if every time you hook a survivor you have the entity blaring sirens telling you to "kill them all".

    It feels like that sometimes with the Entity rumbling while taking the sacrifice lol

  • @xenofon13 said:

    The new sounds are horrible.

    DS bug, hook bug, heart beat bug.

    Devs: "No one asked for, but let's add new generator sounds."

    Umm you guys realize the old sounds wouldnt even go with the new animations right, i think people just want the quieter click and motor sounds because its easier to hide while doing gens.as it is killers can barely hear the gens when on the other side of a wall from it. also is it realistic to have your hand inside a motor while its running? Could this be a bit of a counter against spine chill sprint burst? hmm probably. God forbid the game gets a bit challenging for the survivors oh no....

    survivors want their spine chill and sprint burst with a side of theres the killer to go.

  • @KrazyAce13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1625214#Comment_1625214

    Umm you guys realize the old sounds wouldnt even go with the new animations right, i think people just want the quieter click and motor sounds because its easier to hide while doing gens.as it is killers can barely hear the gens when on the other side of a wall from it. also is it realistic to have your hand inside a motor while its running? Could this be a bit of a counter against spine chill sprint burst? hmm probably. God forbid the game gets a bit challenging for the survivors oh no....

    survivors want their spine chill and sprint burst with a side of theres the killer to go.

    We're not talking about the old sounds, we're talking about removing the added sounds in this hotfix and keeping the ones from the blight update.

  • No idea what is this ruckus about. Sounds are great, no need to reference real life, it doesn't work like that.

    Anyway, i really like new sounds. Cheers

  • Here to agree on what many people said, the new sounds are just plain annoying. When multiple survivor work on the same gen you hear those annoying sounds mutiple times, not even in sync. The new sounds don´t even slightly go hand in hand with the old sounds. It´s just a loud mess of annoyance now.

    You guys at the dev team gotta rethink / rework this. This is horrible for my ears and sanity.

  • Yeah its a mess, if you repair in coop. Also I have big problem to hear anything else. SMB says watch carefully. How exactly I can watch in corner behind wall?

  • @jacindazs said:

    Yeah its a mess, if you repair in coop. Also I have big problem to hear anything else. SMB says watch carefully. How exactly I can watch in corner behind wall?

    Yeah, plus the sounds CONTINUE to play even after you get off of a gen, and they last for like 4 seconds. They never should have added them.

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