Surveillance
They're ''fixed'' this perk and I just still asking myself why ? There's a lot of perks that need nerf/buffs/reworks, but they just killed perk that almost no one used.
Surveillance wasn't OP, it also wasn't Meta perk, so why it deserved to get this horrible nerf .
Before nerf: All regressing Generators will be highlighted by a white Aura . Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds. Even when generator has 0% of progress.
After nerf: Same thing but when generator has 0% it's just turn red and you can't know if someone touch this generator or not.
Comments
While calling it a fix in the notes, it is actually a significant nerf to a perk that already was just "alright".
This little "fix" is enough to bump out of the worth using roster to me at least.
That's right
Why should you, as killer get notified if someone is working on a gen that has been fully regressed? There was literally no counter to that, my position would be revealed just by doing my objective...
Regardless it’s still a good information perk and still has great synergy with Ruin.
Counter play like spread pressure? You work that one, teammates work the others.
Maybe it wasn't have counterplay but let's be honest, there's just better perks like PGTW or the new perk Dragon's Grip, and Surveillance really doesn't needed this nerf. ( PGTW ''have'' counter play-- Repressed Aliance, but to be honest I never this perk more than 2 times in my entire life.)
The counter play is split pressure. If I have so many regressed generators they more than half of them are white and only one turns yellow, the survivors are making a very big error in judgment.
That being said, I do agree. Having that much control over a game pretty much shuts the game down and -I feel bad saying this but it’s true- because most players aren’t very good at this game, most people won’t try to play around it.