The problem with Hex: Blood Favour

It has a cooldown period. Does Ruin have a cooldown period? How many of the other Hex perks have cooldown periods? Not many. For the range and time limits it already has there shouldn’t be a need for a cooldown period. It isn’t even that useful because there are too many players that can loop you for a long time before they even need to drop that pallet that is only locked for 15 seconds.

And another thing: Undying would be a lot cooler if you could stack it with other hexes in a way that, if someone cleanses Ruin then Ruin would jump to another totem, too. Anyways, those are my thoughts.

Comments

  • Hex blood favor is terrible , it literally is training bad survivors to run away from a unsafe tile without using the pallet and finding a safer tile, a killer perk shouldn't be used to teach survivors how to play in my opinion , your best case scenario when using this perk is you down a survivor in the pallet and it can't get slammed on you if you pick him up , other than that you're just making the game harder on yourself when endgame comes and most of the pallets are still up , good killers will want those pallets gone early on, the earlier the better

  • @The_Krapper said:

    Hex blood favor is terrible , it literally is training bad survivors to run away from a unsafe tile without using the pallet and finding a safer tile, a killer perk shouldn't be used to teach survivors how to play in my opinion , your best case scenario when using this perk is you down a survivor in the pallet and it can't get slammed on you if you pick him up , other than that you're just making the game harder on yourself when endgame comes and most of the pallets are still up , good killers will want those pallets gone early on, the earlier the better

    Your best case scenario is unlikely to happen. By the time you catch up to them the time is nearly expired. I bet if you tried to pick them up you’d probably still get it slammed on you. 15 seconds is complete shite, especially when compounded with a cooldown period. All pallets within range should be locked until the survivor gets hooked.