Once more I ask...

Why does Deathslinger, Plague, and Pyramid Heads range have to be pixel perfect with limited range... While Huntress has unlimited range and just has to hit near her target s general direction?

Comments

  • Because Slinger can shoot through holes in walls and insta max speed harpoons without any noticeable feedback and PHs shots are area (meaning multi hits possible) shots going through walls

  • Plague is super frustrating because there's been so many times where i just don't understand how tf it didn't hit. Similar problem with Deathslinger but PHs attack has always been good to me

  • And that Huntress doesn't use hatchets but whales is long known and called baby mode since it is a thing. There are a lot of people asking for optimization. The problem here is not only latency but also that the hitbox is a ball and not a box, for a reason I have already forgotten but seemed rather like an excuse than an explanation

  • @SlingerKing said:

    Why does Deathslinger, Plague, and Pyramid Heads range have to be pixel perfect with limited range... While Huntress has unlimited range and just has to hit near her target s general direction?

    Deathslinger has instant shots, pyramid head goes through walls. Huntress has a slow windup and slowdown while aiming.

  • Plague especially. Because come on! Its spewdom! It should just spew all over and contact everything. 🤷‍♂️


    Also I'd like to add, Clown tossing bottles is also inaccurate. I said this earlier before in another post but. Sincerely. His arm says swoop while his bottle says WEEEEEEEE.