Once more I ask...
Why does Deathslinger, Plague, and Pyramid Heads range have to be pixel perfect with limited range... While Huntress has unlimited range and just has to hit near her target s general direction?
Why does Deathslinger, Plague, and Pyramid Heads range have to be pixel perfect with limited range... While Huntress has unlimited range and just has to hit near her target s general direction?
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Comments
Because Slinger can shoot through holes in walls and insta max speed harpoons without any noticeable feedback and PHs shots are area (meaning multi hits possible) shots going through walls
Plague is super frustrating because there's been so many times where i just don't understand how tf it didn't hit. Similar problem with Deathslinger but PHs attack has always been good to me
And that Huntress doesn't use hatchets but whales is long known and called baby mode since it is a thing. There are a lot of people asking for optimization. The problem here is not only latency but also that the hitbox is a ball and not a box, for a reason I have already forgotten but seemed rather like an excuse than an explanation
Deathslinger has instant shots, pyramid head goes through walls. Huntress has a slow windup and slowdown while aiming.
Plague especially. Because come on! Its spewdom! It should just spew all over and contact everything. 🤷♂️
Also I'd like to add, Clown tossing bottles is also inaccurate. I said this earlier before in another post but. Sincerely. His arm says swoop while his bottle says WEEEEEEEE.