Rework Exhaustion Add-ons
Before I start, I just want to say that I'm fine with how Exhaustion functions currently. For those of you who are newer to the game, a long time ago, Exhaustion could recover while you're running. Because of this, it allowed the perk combo Spring Burst + Vigil to be the meta that almost everyone ran because of how good it was. It basically gave you a Sprint Burst every 32 seconds.
Because of how powerful survivor Exhaustion perks were, some add-ons had to compensate for this. The only two killers with Exhaustion add-ons at the time were Clown and Huntress. The Huntress has her Venomous Concoction, which causes Exhaustion for 90 seconds if a Survivor gets hit by a hatchet, and the Clown has his Solvent Jug, which causes Exhaustion for 30 seconds if a survivor runs into the gas.
At the time, these add-ons were fine. The Huntress's hatchets require precision, so she should get rewarded if she does hit a survivor. The add-on basically denied Dead Hard, but survivors could still pull a Lithe, Balanced Landing, or Sprint Burst before they got hit. And the Clown's gas is a lot easier to land, but it could potentially deny almost every Exhaustion perk except Sprint Burst, if the survivors don't avoid the gas. But the add-ons weren't overbearing. In 30 seconds, you could have you Exhaustion perk up again against a Clown, 25 if you were running Vigil. And the Huntress's requirement being to land a hatchet hit seems more than fair considering how hard they are to hit sometimes.
However, in 2.1.0, they changed Exhaustion so that you can't recover from it while you're running, but add-ons from Clown and Huntress weren't changed along with the Exhaustion nerf. 90 seconds now seems a bit excessive to put on a survivor, and 30 seconds of Exhaustion from something as easy to land as his gas is a lot. I personally think that these numbers should be reduced significantly to keep up with the current mechanics of Exhaustion.
For example, look at the Demogorgon's add-on "Lifeguard Whistle" . It causes Exhaustion for 5 seconds if someone touches one of the Demo's portals. During a chase, survivors probably won't run into a portal unless the Demo places them in common looping spots, but even then, Demo only has 6 portals it can place. The only feasible way to get some use out of that add-on, is if you sneak up on survivors while they're destroying a portal. Even then, all a survivor has to do to recover from the Exhaustion is just pallet stun the killer and then walk away while they break it.
Even though Demo's Exhaustion add-on is harder to get use out of than the Clown's Exhaustion add-on, its effect is significantly less than the Clown's add-on with 5 seconds versus 30 seconds, and it has a higher rarity, being a very rare add-on while the Clown's is an uncommon one.
Personally, I think the devs need to come back and rework the Exhaustion add-ons for Huntress and Clown mostly. The effect is ridiculously long and was created to combat a mechanic that got heavily nerfed. It would also be nice to see a buff for the Demo's Exhaustion add-on, although that may be asking for too much.
Comments
Adrenaline is helpful against a killer who is slugging for a 4k. Nothing is better than having 2 teammates down and popping that last gen and watching them pop up and the killer DC. Adrenaline is fine, it doesn't need a nerf.
Adrenaline doesn't need a nerf. It's perfectly balanced considering you're giving a perk slot up for the entire match. NOED is more powerful.