Change the survivor pip system
I've been looking at the emblem system for survivors the longest time, trying to find what exactly goes wrong when killers end up doing an early mori(which guarantees a depip on survivors, whether they had any chance to counter or not) and how to fix it. And then I realized that the Unbroken catagory, ironically, is breaking the meta.
So first off, lets remove the time based requirements. Some survivors get camped with an ebony mori in the game with 0 chance to gather more time, and thus 0 chance to gain a (black) pip when they otherwise could.
Now, how I would suggest changing the Unbroken emblems:
- Iridescent: Get hooked 0 times in the match (0 Points)
- Gold: Get hooked 1-2 time in the match (1-2 points)
- Silver: Get hooked 3 times in the match (3 points)
- Bronze: Suicide on first hook (4 points)
- None: Disconnected
This would remove the influence Mori's have on the emblem system, would still reward players who escape, would punish hook suiciders a bit more even if they suicide late in game and would fit lore-wise, as the entity obviously doesnt like the killers doing their own thing, and therefor removes some of the survivor punishment(not to be confused with rewarding survivors).
Comments