A Replacement For The Addon/Item System

I feel like most of the problems in DBD can be brought down to 2 main points. Toxicity and Inconsistency. Toxicity is pretty self explanatory, so I won't bother with it. The big problem is by far inconsistency. Its the inconsistency of whether or not the map you got is good for the killer. Its the inconsistency of whether the perks you brought are countered by the other sides perks. Its the inconsistency of whether or not there are keys or moris in play. Its the inconsistency of if SWFs are in the match. Its the inconsistency of what addons/Items are being used. Its the inconsistency of what killer is in the match. It's the inconsistency of where the hex totem was placed. And so one and so forth. A lot needs to be done in my opinion, this is just a small fix in the grand scheme of things.

To start with killers, instead of addons they get "Augments", these are a collection of changes that can be applied to a killer before a match. They are fundamentally the same idea as addons, but with a few key changes. Each killer gets 5, and they scale with rank. It follows a progression system.

20-15: No Augments

15-10: Level 1 Augments

10-5: Level 2 Augments

5-1: Level 3 Augments

This allows for the devs to balance for different ranks. Is Spirit too strong at rank one but too weak at rank 15? Nerf her level 3 Augments and buff her level 1 Augments. These are permanent, not finite. So the devs can balance them with the idea that you'll always be using one.


As for survivors, its the same kinda thing. They now get the choice between 3 Items. The Medkit, Toolbox, and Flashlight. Each one gets 2 individual Augments, you can equip one at a time. These once again scale with rank.

20-15: Only Items

15-10: Level 1 Augments

10-5: Level 2 Augments

5-1: Level 3 Augments

These bring the same benefits as killer. Easier balance, more consistency.

What do you guys think?

Comments

  • So... If someone with 10000000 hours didnt play for a while and will drop down to rank 20, he will be playing with some poor rank 20 killer without any addons? EZ GG.

    And anyway, most confusing idea ever. How... What? What difference this will make exactly? Lower ranks will be less powerful and higher ranks will be the same as now? With more stuff to play with?

  • @CertArn said:

    So... If someone with 10000000 hours didnt play for a while and will drop down to rank 20, he will be playing with some poor rank 20 killer without any addons? EZ GG.

    And anyway, most confusing idea ever. How... What? What difference this will make exactly? Lower ranks will be less powerful and higher ranks will be the same as now? With more stuff to play with?

    People who start playing the game don't have OP addons, why shouldn't that player have to earn they're rank again? You also seem to be forgetting that survivors will only have access to items without addons, so they are also weaker. It could not more clearly been said that the main purpose for this is to make the game more consistent and easier to balance, did you actually read the post?

  • *Crickets Chirping

  • @SCP_FOR_DBD said:

    *Crickets Chirping

    What do you want people to tell you how your idea is bad all over again ?

  • @Veen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567062#Comment_1567062

    What do you want people to tell you how your idea is bad all over again ?

    I'd prefer someone to give a proper explanation who actually understands the post. Do you have any problems with it that I can change? I want to make the best concept possible.