Let's Play A Game: Perk As A Standard Ability
[INSERT SAW JOKE CAUSE DISCUSSION TITLE]
Step #1: Pick any character or a side. (A side = All Survivors or all Killers.)
Step #2: Pick a Perk you'd want on that character or that side as a standard ability.
(Must be a Perk from the side you play, so Survivors can't use Stridor, Killers can't use Bond, stuff like that.)
Step #3: Post your result, or be abducted by the Entity as a Survivor.
I'm curious how the game would be if Overcharge is standard on all Killers.
Your answer doesn't really have to be balanced or anything, i just thought maybe y'all could name some cool synergies. ๐โ๏ธ

Comments
Survivors get Kindred + WGLF
Killers get BBQ + Fire Up.
I'm a mad man.
Survivor get DS, Dead hard
Killer get Noed
take out dead hard and that would have been my exact post.
Survivors don't need a secondary objective when totems exist, they just need a reason to make sure they do the totems every game.
Survivors would get toned-down version of DS and Kindred.
Killer's would get a toned-down version of PGTW.
New DS and PGTW would buff these to their current values.
Example DS stun is 3 seconds, +1/+1.5/+2 if you're using the perk, PGTW is 10% instant regression for 60 seconds, +5/+10/+15 when using the perk.