Let's Play A Game: Perk As A Standard Ability

[INSERT SAW JOKE CAUSE DISCUSSION TITLE]

Step #1: Pick any character or a side. (A side = All Survivors or all Killers.)

Step #2: Pick a Perk you'd want on that character or that side as a standard ability.

(Must be a Perk from the side you play, so Survivors can't use Stridor, Killers can't use Bond, stuff like that.)

Step #3: Post your result, or be abducted by the Entity as a Survivor.


I'm curious how the game would be if Overcharge is standard on all Killers.


Your answer doesn't really have to be balanced or anything, i just thought maybe y'all could name some cool synergies. ๐Ÿ˜โœŒ๏ธ

Tagged: Trusted

Comments

  • Survivors get Kindred + WGLF

    Killers get BBQ + Fire Up.

    I'm a mad man.

  • Survivor get DS, Dead hard

    Killer get Noed


  • @C3Tooth said:

    Survivor get DS, Dead hard

    Killer get Noed

    take out dead hard and that would have been my exact post.


    Survivors don't need a secondary objective when totems exist, they just need a reason to make sure they do the totems every game.

  • Survivors would get toned-down version of DS and Kindred.

    Killer's would get a toned-down version of PGTW.

    New DS and PGTW would buff these to their current values.

    Example DS stun is 3 seconds, +1/+1.5/+2 if you're using the perk, PGTW is 10% instant regression for 60 seconds, +5/+10/+15 when using the perk.