Possible Solution for SWF Teams (Killer-Buff)

As a player of DBD for quite a few years now and a fan for much longer, I’ve often pondered possible solutions for killers on how to effectively play against full/partial SWF groups that are running coms as I climbed up the ranks into red. With the lack of in-game methods of communication between players its been clear that such a feature would give survivors a strong advantage over the killer in terms of organization and the ability to call out the killer’s movements to the entire team. With the use of Discord and other console based chat rooms it has never been easier to run a SWF team to gain this natural advantage. 


To counter this common strategy I propose that the implementation of a passive killer perk be introduced that is similar to but an inversion of BBQ-Chili with regards to the aura reading visual which ONLY shows the players that have a consistent record of teaming with the survivor that has been currently hooked. The system in which a survivor’s record is tracked could be based upon multiple previous games within the span of a few days/weeks/months with the same players (Other factors would be taken into account such as the amount of games between each repeated team up to account for poor matchmaking). 


-Auras of teamed survivors ONLY revealed to killer upon a hook within less than 40 meters

-Lasts 4-5 seconds 

-Provides a risk factor to survivors that consistently SWF 

-Killer receives a partial advantage in locating players similar to a SWF survivor’s call outs in a voice chat lobby 

-Passive perk that does not take the place of a perk slot that is given to all killers

Comments

  • @RizeAki said:

    @mentalpopcorn I am a killer and solo que main there is no reason to punish players for playing the game at all how about instead of everyone saying nerf nerf nerf we say hmm maybe we should buff solo que and killer instead the way op and others want is not a fair change adding auras and bans to anyone playing a literal option in game

    That's the thing, voice chat is not an "option" in the game. It's only available through third party software. It's not possible to ban people for it, but to say it's intended and fair in the game is just plain ignorant.

  • Until killers and solo surivors (even 2 man swf) acknowledge that swf is ruining the game's balance for everybody else, nothing will be fixed. Buffing killers only hurts solo players, nerfing survivors only hurts solo players.

  • @mentalpopcorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459561#Comment_1459561

    That's the thing, voice chat is not an "option" in the game. It's only available through third party software. It's not possible to ban people for it, but to say it's intended and fair in the game is just plain ignorant.

    your dumb to think people shouldn’t be able to talk to their friends

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459781#Comment_1459781

    your dumb to think people shouldn’t be able to talk to their friends

    You were talking about what was part of the game and now you're just going back on that completely. Oh well though, calling me dumb is meaningless coming from someone who doesn't even know what the proper "you're" is

  • @mentalpopcorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459853#Comment_1459853

    You were talking about what was part of the game and now you're just going back on that completely. Oh well though, calling me dumb is meaningless coming from someone who doesn't even know what the proper "you're" is

    I just don’t care to argue with someone who thinks having friends is a valid reason to be punished or banned because you can’t adapt to those playing with friends the whole point I tried to make was your gonna get nothing done asking for punishments and bans to things that are meant to be used while playing the game how about instead want buffs to solo and killer to make them on par with swf?

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