Buffing bad perks
Shake the meta.
Autodidact, increase the chance of skill checks when equipped, or make all skillckecks more frequent
Solidarity, increase to 100% conversion rate
Second wind, make it that it will heal you if you are either injured or in the dying state
Diversion, lower the amount it takes to be in a terror radius, maybe down to 25 seconds
Light weight, make footsteps lighter
No one left behind--remove the end game requirement and activate when the exit gates are powered
Surge- no cooldown and can be used with any attack
Brutal strength - increase to 40%
Boil over. Increase the range where it blocks hook aura use and increase wiggle to 100%
Im sure there are many others, got any more ideas? List them below
Comments
I like the idea of surge getting a buff, but the thing is, imagine using it on a really strong killer, it might be too good.
In fact I like most of these buffs, I would like to change babysitter because it is just that bad, but I can't think of a good buff to it.
Perhaps, lower the cooldown will be good enough
For babysitter, perhaps give no grunts of pain and haste status, it's already a trash of a perk to run anyways
Nope, the devs won't have it. The meta must remain untouched. If there's a problem, nerf a random killer and it'll get better. /s
for babysitter increase effect time to 20 seconds min and other things
Probably yeah something like that.
I also want a buff for We are gonna live forever, maybe for each safe unhook the survivor gets a slightly buff to healing and unhooking, kinda like leader but better.
20 sounds good
Devs have shown that every since Mettle of Man, they're scared of making new perks that can rival the meta perks. So while we get these few simple buffs to perks like Lightborn and Tinkerer, they'll never be up to the level of the meta perks.
What I'm hoping for is to make perks more viable and give players more reason to switch their perks up
I totoally forgot about the autodidact not working with medkits, that could work well.
I really love that idea for Second Wind.
Surge would be much better if they removed the basic attack requirement. I don't know if that would break the perk but it would most certainly make it more viable.
Actually, I am quite hopeful that tinkerer might enter the meta with the planned buffs. I feel like those buffs will actually make it pretty dann strong. So i am hopeful they‘ll do that with more perks in the future.
many killers dont have terror radius, so devs will have to buff Diversion a lot to get it up to good perks
also, I think that devs are just too lazy or too scared to significantly change the game. They are the kind of people who would say "if it ain't broke, don't fix it" and keep it boring forever.