Soulguard is too strong as it is
Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.
Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.
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Comments
Now that there is the Undying / Ruin combo, you still believe that Soulguard shouldn't be limited to once per trial right? :)
either the survivors don't break the hexes and have to deal with there effects all match or they do break the hexes and now can't recover from the dying state seems fair to me
Soul Guard is just fine; requires leaving Hex totems active and suffering their effects; and all that just to be circumvented against Killers that do not use 'slugging' as one of their playstyle preferences.
Sounds to me like you're used to using slugging and Hexes frequently and now Soul Guard is allowing them to ignore your slugs because they ignore your Hexes.
as i previously said, i never slug unless ds and i never had problems with soulguard in general. You don't need to prove on your skin something to have an analytical idea of things, just saying :) It's just illogical to let something unlimited for no reasons at all ^^