Soulguard is too strong as it is

Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.

Comments

  • Now that there is the Undying / Ruin combo, you still believe that Soulguard shouldn't be limited to once per trial right? :)

  • @BaroneMaximus said:

    Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.

    either the survivors don't break the hexes and have to deal with there effects all match or they do break the hexes and now can't recover from the dying state seems fair to me

  • @BaroneMaximus said:

    Soulguard is basically no mither/unbreakable + borrowed time, it counts as 2/3 perks at once!! I would really think to limit the unbreakable part to just once per game even if you have an hex in the game.

    @BaroneMaximus said:

    So people seriously believe that Soulgard is actually balanced? Are we joking? XD

    @BaroneMaximus said:

    So you don't think that actually putting a limit on it should be a thing. i mean unlimited unbreakeble :\ plus the borrowed time lol

    Soul Guard is just fine; requires leaving Hex totems active and suffering their effects; and all that just to be circumvented against Killers that do not use 'slugging' as one of their playstyle preferences.

    Sounds to me like you're used to using slugging and Hexes frequently and now Soul Guard is allowing them to ignore your slugs because they ignore your Hexes.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/171924/soulguard-is-too-strong-as-it-is

    https://forum.deadbydaylight.com/en/discussion/comment/1443689#Comment_1443689

    https://forum.deadbydaylight.com/en/discussion/comment/1443523#Comment_1443523

    Soul Guard is just fine; requires leaving Hex totems active and suffering their effects; and all that just to be circumvented against Killers that do not use 'slugging' as one of their playstyle preferences.

    Sounds to me like you're used to using slugging and Hexes frequently and now Soul Guard is allowing them to ignore your slugs because they ignore your Hexes.

    as i previously said, i never slug unless ds and i never had problems with soulguard in general. You don't need to prove on your skin something to have an analytical idea of things, just saying :) It's just illogical to let something unlimited for no reasons at all ^^

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