Ideas on how billys nerf could be good

Changes:

Starting a rev should not instantly add 5 charges, starting a rev should affect nothing.

Actively revving should add 5 charges a second instead of 10.

actively sprinting should stay at 2, no tweaks on that needed.

chainsaw should cooldown 25% faster both when not using and when its on cooldown.

if the billy is revving his chainsaw and the overheat meter fills up, it should not interrupt him and cancel his chainsaw, he should still be able to rev it and start a sprint. Once you cancel revving while the meter is full or once you both start and finish sprinting, then the cooldown begins.

successfully hitting a survivor should instantly reduce your overheat meter by 50%

breaking a pallet with the chainsaw should instantly reduce the overheat meter by 35%

Addons:

lopro chains: survivors are only damaged for 1 health state IF you break a pallet and hit them during the same sprint. if you chainsaw a survivor and dont break a pallet, then its still an insta down.

Thompson mix: only slightly increases the penalty for bumping into objects, steering stays the same.

Iridescent brick: undetectable status starts as soon as you start chainsaw sprint and continues for 5 seconds after finishing sprint

Tell me what you people think of this suggestion :)

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