Corrupt intervention 2

What about a perk like this?

The 3 nearest generators are blocked at the beginning of the trial for 80/100/120 seconds.

Could combo it with corrupt intervention to have 2 minutes of time with no progress in game (except for totems and chests)

but after it wears off you lose 2 perks for your trial if combined with corrupt.

You could also block the other 4 gens (since its 7 in the game total) but reduce its length (60/75/90) seconds

killers could run this for a enjoyable early game at cost of 2 perk slots

survivors would have time to cleanse totems because nothing else is to do there.

Also Stealth would become a more viable option for survivors at the start of the game.

Too OP to have another gen blocking perk at the beginning of the match?

what do you think?

Comments

  • Can we stop trying to fix gameplay issues with perks? thank you

  • Survivors could just wait out both Perks without any value for the Killer (except for Setup Killers) meaning the Killer will continue the game with two Perks.

    And I would say this is quite likely, since it is already a Counter against Corrupt Intervention (which is not really used), but if all or 6 Gens are blocked, there is not really a reason to risk to go on a Chase.