Corrupt intervention 2
What about a perk like this?
The 3 nearest generators are blocked at the beginning of the trial for 80/100/120 seconds.
Could combo it with corrupt intervention to have 2 minutes of time with no progress in game (except for totems and chests)
but after it wears off you lose 2 perks for your trial if combined with corrupt.
You could also block the other 4 gens (since its 7 in the game total) but reduce its length (60/75/90) seconds
killers could run this for a enjoyable early game at cost of 2 perk slots
survivors would have time to cleanse totems because nothing else is to do there.
Also Stealth would become a more viable option for survivors at the start of the game.
Too OP to have another gen blocking perk at the beginning of the match?
what do you think?
Comments
Can we stop trying to fix gameplay issues with perks? thank you
Survivors could just wait out both Perks without any value for the Killer (except for Setup Killers) meaning the Killer will continue the game with two Perks.
And I would say this is quite likely, since it is already a Counter against Corrupt Intervention (which is not really used), but if all or 6 Gens are blocked, there is not really a reason to risk to go on a Chase.