There should be stronger item play
I think the changes to Franklin's demise go into the right direction.
But items should be changed in general:
- On dying state: Drop current item
- Lose X% of item charges per second while its on the floor
- Franklin's demise: Drop item on hit, Losing item charges for grounded items is increased by X%
This would make a lot more sense. And would put the game into the right direction. It forces more interactions and more decisions for the survivors.
Comments
no.
This change would kill items and make them DETRIMENTAL to bring since you'd waste time looking for them them instead of doing gens
Don't be overdramatic, it would not kill items, but would make them more valuable. It would make survivors not just select an item each but maybe have someone with nothing so they can pick up the item from a downed survivor. It adds more strategy and gameplay.
This is just a nerf. They wont be more valuable, the items themselves don't change in your proposal. They're already kinda eh, nerfing them further is not needed. And your proposed counterplay relies on Survivors being in a group, which doesn't always happen. Solo gets ######### with this change. Nerfing an already not great aspect of gameplay, ruins that gameplay.
Nothing about this sounds like a good idea lmfao
It adds the possibility for more perks and greater variety in perks.
Yeah and it nerfs an already weak mechanic. What perks could they add from this change? All I can think of is a perk that slows/prevents item decay, and one that stops you from dropping it. Your proposed change already makes them decay faster with Franklins, so what other perks could they add to play on this new mechanic?
Sounds like an aweful idea. A big nerf that accomplishes nothing but making people's bp disappear.