Killer Idea - The Slayer
The Slayer
When you are playing him he carries 2 daggers, the left one is for his power and the right one is for basic attacks. They would be ornate and look identical.
Movement Speed: 4.6 M/S (115%)
Terror Radius: 32 Meters
Power: Living Weapon - You may drop one of your daggers on the ground, marking the spot it lands on. While the dagger is not in your possession, Survivors that ever come within 2 meters of the dagger for any reason are revealed by Killer Instinct for 3 seconds. Dropping your dagger does not slow you down.
Warp - Using the power button again will cause you to instantly teleport to the dropped dagger, gaining the undetectable status for 2 seconds on arrival. Once there you will instantly pick the dagger back up.
Recall - Using the secondary power button while the dagger is dropped while preform a channel, after the channel is complete the dagger will return to you damaging any Survivors in it's path. The channel time depends on your distance from the dagger, increasing by 0.1 seconds for every meter from the dagger up to a maximum of 2 seconds. During the channel you move at 3 M/S (75% MS) and there will be a red line connecting you and the dagger visible to all players.
Perks
- Relentless Pursuit - Whenever a Survivor within 40 meters of you is damaged gain 10% increased movement speed for 2/3/4 seconds
- Syphon - Every 4/3/2 times you hook a Survivor, gain 1% bonus movement speed for the rest of the trial
- Dissassosiation - For every Survivor in the injured, dying or hooked state your terror radius is reduced by 2/2.5/3 meters
Addons
Brown
- Survivors hit by recall are blinded for 60 seconds
- Reduces the recall channel cap by 0.3 seconds
- Replaces the Killer instinct effect with aura reading (still works with the appropriate Killer Instinct addons)
- Increases the undetectable duration on warp by 0.5 seconds
Yellow
- Survivors hit by recall are mangled until healed
- Reduces the recall channel cap by 0.4 seconds
- Increases the undetectable duration on warp by 1 second
- Increases the Killer instinct detection range by 1 meter and the duration by 1 second
- The Dropped dagger becomes invisible to Survivors
Green
- Reduces the recall channel cap by 0.5 seconds
- Increases the Killer instinct detection range by 3 meters
- Survivors effected by Killer instinct are inflicted with a 5% hindered status effect for the duration
- Survivors hit by recall are broken for 45 seconds
- After completing a recall all Survivors currently in your terror radius are inflicted with the Oblivious status effect for 30 seconds
Purple
- After dropping the dagger gain the Undetectable status effect for 10 seconds
- For the first 0.5 seconds of the recall channel the red line is invisible for Survivors
- Increases the Killer instinct duration by 5 seconds
- Removes the recall channel. Instead recall causes the dropped dagger to instantly start to come back to you as a projectile moving at 20 M/S. The red line still connects you and the dagger as it moves
Red
- Warping causes you to swap places with the dropped dagger instead of picking it up. Increases the duration of the undetectable status by 6 seconds on warping. Decreases your movement speed by 0.2 M/S for 3 seconds after warping. You cannot recall the dagger.
- After dropping the dagger gain 10% haste for 5 seconds
Comments
Updated with the addons. Plz give feedback
This is awesome! Love it!
I do love it. Only recommendation is make the power work for a bit more than 2 meters for Killer’s Instinct. Otherwise it just feels like it can easily be avoided. Other than that it looks interesting. 😎👍🏼
It kinda has to be easily avoided since he can instantly teleport there on a dime.
Even with 2 meters it does have the use case it revealing Survivors ALMOST hit by the recalling dagger.