The end all be all DS change

This is pretty much the most fair version of DS that can exist imo. Let me know

1. Only lasts 30 seconds at Rank 3, but never goes down during a chase.

2. Deactivates upon repairing a generator, entering a locker or being fully healed.

3. Only one DS is active at a time.

Comments

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404029#Comment_1404029

    Whats stopping survivors from getting unhooked going over to a gen right now and when i come over they hop right into a locker. Guess im either getting dsd or waiting outside the locker for a while.It should really just stay the same it is but at least deactivate on lockers because if survivors want to counter being slugged they have 2 now.

    @supersonic853

    A locker bring nearby is RNG based, just like when there is no locker in sight and you come right back to the hook to tunnel.

    Even if a survivor is fully healed, and hop right on a gen. By the time you have found them (unless you come back to tunnel off hook, then that’s on you) their time will have most likely depleted.

    You can’t blame players for trying to counter a mechanic that doesn’t even require you to use a perk. Unlike unbreakable, or DS which eats a perk slot and can only be used once.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404042#Comment_1404042

    @supersonic853

    A locker bring nearby is RNG, just like when there is no locker in sight and you come right back to the hook.

    Even if a survivor is fully healed, and hop right on a gen. By the time you have found them (unless you come back to the are, then that’s on you) their time will have most likely depleted.

    You can’t blame players for trying to counter a mechanic that doesn’t even require you to use a perk. Unlike unbreakable, which eats a perk slot.

    If you have time to do a gen your obviously not being tunneled. So do you really need your get out of jail free card there anyway?

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404463#Comment_1404463

    If you have time to do a gen your obviously not being tunneled. So do you really need your get out of jail free card there anyway?

    @supersonic853

    Devs never said it is strictly an anti-tunnel perk to begin with.

    Besides you can easily keep tabs on someone after they were just unhooked. So to use Peanits’ example, as a Wraith can just cloak and wait to see in which direction a survivor went. They hop on a gen and I can start chasing them again....boom, they can't get in a locker anymore.

    Now you might say “well they are wasting their time for doing that” ... well, then so is the person inside the locker who might have 15 seconds left on their DS.

    You can’t punish using a locker when the people who just got unhooked had no other choice. They are using it as a strat. Just as you can use unlimited slugs as a strat.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404042#Comment_1404042

    If that's your issue with it, wouldn't a more elegant solution be to disable DS when you touch a generator? Then you don't have to worry about moonwalking to cheese the mechanics about it, it just straight up disables the second you decide, "I'm not getting tunneled, I'm putting myself back in the game."

    @Peanits

    I think this would only be fair if it didn't disable when a survivor "touched" a gen but rather when a percentage of the gen has been completed. Many times as a killer you can still keep tabs on that survivor, so while you won't immediately tunnel off hook, you can easily do it shortly after.

    I think at this point we are literally nit-picking every scenario in which a survivor might have had an advantage using DS, and not nit-picking scenarios in which a killer was still just able to slug because the survivor had no other option. Like when they don't have DS, and the killer can just come back to the hook if they feel like it. Because when that happens, excessive Slugging becomes problematic too.

  • @ATerribleBilly said:

    I think decisive shouldn't work at all if you're not the obsession. I mean, what's the point in it being an obsession perk if anyone can use it despite obsession status?

    That's how Decisive Strike originally worked, if I remember correctly. Originally there was no rescued from hook requirement. If you were downed and were the Obsession, you got an immediate chance to use it. If you weren't the obsession, you had to wiggle a certain amount first.

  • Ds would not be buffed it if deactivated when you worked on a gen or went to rescue someone off a hook.

    I also made it last longer so its neither a buff or a nerf, just a rework.

  • @GodDamn_Angela said:

    https://forum.deadbydaylight.com/en/discussion/comment/1403081#Comment_1403081

    I guess that only matters for Survivor Perks. Because everyone knows most Killers were not okay with the Ruin change.

    They also ended up nerfing toolboxes and working on gens together. And new ruin is not a bad perk, it just can't be used on everyone is every situation like the old one could.

    The nerf to gens did come a little bit later, but they made that change because of how mad killers had gotten over gen rushing and the ruin nerf.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404029#Comment_1404029

    Whats stopping survivors from getting unhooked going over to a gen right now and when i come over they hop right into a locker. Guess im either getting dsd or waiting outside the locker for a while.It should really just stay the same it is but at least deactivate on lockers because if survivors want to counter being slugged they have 2 now.

    You didn't answer their question, you just deflected it with your own. Maybe if you gave an answer and then followed up with your own question, this discussion could actually lead somewhere instead of being a bunch of deflecting passive-aggressive presuppositions.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404068#Comment_1404068

    So DS would be permanent after unhooking as long as you don't touch the gen? It would be easily abused by SWF...

    It would be permanent, once. It's still a one-use perk.

    @undeadcookie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404068#Comment_1404068

    That's the solution most people have been asking for for a while (along with it disabling upon entering a locker), but we have yet to hear anything regarding consideration of changes to the perk.

    To be absolutely fair, this forum shouldn't be the place to get changes done. Suggestions from multiple sources and the testing of those suggestions in private is what truly makes things work. If they just take everything the forums say is broken and fix them, the ease in which this would flip every patch cycle would be astonishingly high. It's so easy to get five or ten people to spam the same rhetoric, make it seem like that's what people want, it just takes a few words to throw perception off.

  • @Peanits said:

    To play the devil's advocate, what's stopping me from cloaking as Wraith or moonwalking after you as any other killer for 30 seconds and then downing you? Or even just slugging you for 30 seconds and then picking you up?

    Any thoughts on changing the (existing) DS timer to tick twice as fast while a Survivor works on a gen?

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404332#Comment_1404332

    20 seconds is a 4th of a gen. If all 3 survivors are on gens (as they probably are) thats 60 seconds gone. I disagree, it is enough punishment. Most people arent doing that anyway.

    That said, i dont care about the timer, i was just pointing out people get slugged either way. Theres 2 situatiins where ds is bs. When they arent being tunneled and i happen across them at 59 seconds and get hit with a ds i wasnt expecting, and at the very end of the match it virtually gaurantees a free escape.

    So what is probably the best solution is to remove the timer entirely. It becomes deactivated when the survivor fully heals or interacts with a gen/locker/totem and doesnt work at all during egc.

    ehhh duuuh, all 3 cant be on gens since at least 1 is unhooking. And in solo Q its not rare that noone is on gens since everyone is trying to unhook.

  • @Peanits said:

    To play the devil's advocate, what's stopping me from cloaking as Wraith or moonwalking after you as any other killer for 30 seconds and then downing you? Or even just slugging you for 30 seconds and then picking you up?

    Or just leave the 60 seconds in, if slugged timer does not go down AT ALL but it immediately gets deactivated once you heal/cleanse totems/do gens.


    It would even be stronger than previous DS against actual tunneling but not be abusable.

  • @LowSpecGamersMatter said:

    https://forum.deadbydaylight.com/en/discussion/167574/the-end-all-be-all-ds-change

    How about touching a rgeressing generator you ran past while being chased? Should this still stop DS?


    That would make kicking generators actually have some value and not something you do only when you have Pop.


    at least then, when you waste 3 seconds to kick a gen and a survivor taps it in a fraction of a second, it might do something like deactivate DS.

  • @LowSpecGamersMatter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404357#Comment_1404357

    ehhh duuuh, all 3 cant be on gens since at least 1 is unhooking. And in solo Q its not rare that noone is on gens since everyone is trying to unhook.

    What do you think happens when you start chasing the guy that got unhooked? You think the unhooker just stands there and watches? Run kindred if youre worried about it

  • noooooooooooooooo! survivorinos can't have useful perks!

  • @Peanits said:

    To play the devil's advocate, what's stopping me from cloaking as Wraith or moonwalking after you as any other killer for 30 seconds and then downing you? Or even just slugging you for 30 seconds and then picking you up?

    Your devil's advocate is just bias survivor

1 2 ›