Realistic perks
If the game is realistic
Sensible moves (Killer):
You are not suppose to walk faster than running, your movement speed is reduce by 50 %, you can press the power button to run with a 125/ 130/ 135% speed.
Be scared ( survivor )
You are suppose to be scared, when you are in the killer terror radius, you crouch 150% faster and enter locker 200/ 250/ 300 % faster.
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So a nerf to killers and a buff to survivors ? Cool.
usually i like to go through ideas and then go for some complicated maths, but all i can really think of here is just one word.
no.
Let's start with Realistic Perk Descriptions: (Changes are in bold)
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That Mettle of Man one hits too close to home
Balanced Landing:
Your agility lets you not break your legs from falling.
After falling from a height, your reflexes let you roll to avoid major injures that otherwise would've happened.
Causes the Exhausted status effect for A Few Minutes.
Balanced Landing cannot be used while Exhausted.
You do not recover from the Exhausted status effect while running because you jumped off a ledge and almost broke your legs for whatever reason.
Well if we are striving for more realism...
Nah, just kidding.