A Modest Proposal
Replace all survivors with Shaggy, Velma, Daphne, and Fred. BHVR doesn't do non-humans except for Demogorgon so no Scooby. Rename Killer role to Henderson.
Hendersons are now unable to harm survivors, but can still blur Velma's vision by knocking off her glasses for 2 seconds (overpowered, I know), can knock Shaggy's snacks out of his hands for 2 seconds, and can mess up Daphne's hair for 2 seconds. Fred's ascot may be removed for 3 seconds but only if all the above has been done in the correct order, which is randomized at the start of each match and the survivors are informed of the order while the Henderson is not. This is not a win condition for the Henderson, as none exists in this version of the game.
Survivors must still complete gens but they progress passively and start at 90% completion. There are 20, only 1 must be finished, and they will spawn as spread out as the map allows, but the survivors will spawn together within sight of the one furthest from the Henderson, and the aura of the generators are revealed to survivors but not to the Henderson.
On completion of one (1) generator, this powers the newly-renamed Henderson Trap, which immediately teleports the Henderson and all survivors to it, and renders the Henderson unable to perform any actions whatsoever for twelve hours, even if the survivors eventually choose to exit, though the End Game Collapse no longer exists either. In addition, if the Henderson disconnects for any reason during this twelve-hour period or at any point during the match, that player is immediately permabanned.
Hendersons may not earn Blood Points, as bloodshed no longer exists. Survivors end all matches with maximum Blood Point gains though, as being chased by a Henderson really gets the blood pumping, especially when the chase music is replaced with a random Austin Roberts song.
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