Key rework proposal
KEYS
- Broken Key - Reveals your aura to Survivors within 32 meters. (30 charges)
- Dull Key - Reveals Survivor auras within 32 meters (30 charges)
- Skeleton Key - Reveals the Killers aura within 24 meters (30 charges)
Addons
- Prayer Rope - Adds 10 charges to the Key
- Scratched Pearl - Increase the range by 4 meters
- Prayer Beads - Adds 15 charges to the key.
- Eroded Token - You may channel the key while preforming other actions.
- Gold Token - Revealing a players aura also reveals any auras they can see. Does not reveal the Killers innate aura vision of generators and totems.
- Weaved Ring - Decreases channel time by 0.5 seconds
- Blood Amber - Revealing a players aura also reveals other player aura's within 8 meters of them.
- Unique Wedding Ring - You may see the obsessions Aura during the entire trial. Decreases your odds of being the obsession.
- Milky Glass - You may open a closed hatch. Makes the Key brightly glow at all times. Shatters if you are ever downed or if you drop the key, destroying the addon.
Basically, puts a lot more emphasis on the mind channel aspect of the key. Making it built in with all of the addons messing with it's usability.
Each key reveals something different making the 3 items very distinct despite having the same fundamental purpose.
Broken key is broken still because it "leaks" aura instead of containing it.
The hatch opening addon glows to make it much harder to just hide the whole game, while the shattering so the Killer doesn't need to tunnel the whole game to counter it. Just down them once and you're good.
Can't drop it either to prevent cheese.
Also since it's a addon you can't find it in chests without ace in the hole.
Comments
The idea is that if you aren't a god at the game compared to the Killer, then you don't deserve the (otherwise) free hatch escape.
Since you DO need to be significantly better than the Killer in order to use it, the escape ceases to be free and is instead completely earned.
Plus, while the addon does break, the key as a whole does not. So you can still just use the key and the 2nd addon with no additional downside post down.
That's a bit more convoluted to make work, especially with Killers like PH coming out.
At best it would still be tracking downs instead of hooks.
But do remember that a big part of WHY you would run the addon, is if you run into the issue of having a ######### team that you need to carry. So if you are not good enough to actually carry the game, then you don't deserve an item that facilitates that.
Plus, having it be too hard to activate is a much smaller issue compared to it being too easy to activate. So it's better to play it safe and make it super hard.
I'd just say change them completely to a different item, like lock picks or something
I kinda did. The current keys are all about the hatch.
These ones (barring the addon) are all about aura reading.
So they are mechanically speaking completely different.