When are the maps getting fixed?

Seems like one of those promises that takes years to be implemented. When are we getting breakable walls on all maps? When are they getting changed to be less biased against killer? The game is borderline unplayable until maps get fixed due to how weak killers are.

Comments

  • If You have problems Ann All maps as any killer you should need to Gitgud. Otherwise this is poor trolling.

  • LUL @ this post. Idk, how quickly can you redesign the graphics necessary to make this happen and then recode everything to work seamlessly amongst all the other things needing to simultaneously get done in the middle of a major PTB and immediately following the last, largest patch in DBD history. 😵 You sound spoiled. If this game us unplayable for you as Killer, and you think every killer is super weak, that says a lot more about you as a player than the game in its current state.

  • @[Deleted User] said:

    Umm... what are you talking about?!

    there was a MASSIVE update to the Mac Millan, Cold Wind, Asarov, and Red Forest maps only just last patch.

    They removed a HUGE amount of previously unbalanced vaults/windows, and made a lot of the central structures way less safe than before. Plus some larger maps have been slightly reduced in size.

    So where are the breakable walls?

  • The devs said they would work on balancing the maps and then based upon these results would see if breakable walls would be necessary to implement.

    Plus, they would need to create assets for the different walls on each realm, which considering how they have an entire team dedicated to polishing lighting and current assets and animations, could take some time.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314735#Comment_1314735

    The devs said all the way back when revealing Chains of Hate that it would be a very gradual and careful rollout of where to place them in older maps.

    My guess is that with the recent updates they want to monitor if the placement of doors near vaults, or the changing of certain vaults to doors is fair or too oppressive for survivors. If the data shows it’s too oppressive then breakable walls will be placed in those doorways. This is just my speculation though.

    Meanwhile they're extremely quick to nerf killers and killer perks for no reason leading to completely imbalanced gameplay.

  • If you think that the recent map update was bad and that most maps are killer biased you clearly need to learn to loop and run the killer better, I think that breakable walls will probably be rolled out as the new map graphics get rolled out, these types of things cannot be rushed

  • @BlueFirebilly said:

    If you think that the recent map update was bad and that most maps are killer biased you clearly need to learn to loop and run the killer better, I think that breakable walls will probably be rolled out as the new map graphics get rolled out, these types of things cannot be rushed

    I said the opposite bro, it's biased in favour of survivor. Basically all the game is.

    Legion, Nurse, Spirit nerfs. All completely unnecessary. Also the Ruin nerf was one of the worst changes they've made in this broken game.

  • @Perelie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314749#Comment_1314749

    I said the opposite bro, it's biased in favour of survivor. Basically all the game is.

    https://forum.deadbydaylight.com/en/discussion/comment/1314755#Comment_1314755

    Legion, Nurse, Spirit nerfs. All completely unnecessary. Also the Ruin nerf was one of the worst changes they've made in this broken game.

    Legion was stupid annoying to go against

    Nurse I can agree... they did go a bit overboard with her. She's a chore to play.

    Spirit hardly got any nerfs to my knowledge, prayer beads should never have been how they were, her collision while phasing was stupid and the window wasn't that bad in my opinion but it hardly changes anything. That was all her nerfs I believe.

    Ruin was unhealthy for the game, it needed changed at some point. The devs have removed most of the really strong loops already. Ruin needed changed, maybe they didn't do it at the correct time but it needed the change.

  • @Perelie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314749#Comment_1314749

    I said the opposite bro, it's biased in favour of survivor. Basically all the game is.

    https://forum.deadbydaylight.com/en/discussion/comment/1314755#Comment_1314755

    Legion, Nurse, Spirit nerfs. All completely unnecessary. Also the Ruin nerf was one of the worst changes they've made in this broken game.

    Legion has been busted from the start, his whole power idea is #########, they need a completely new power,

    Spirits nerf I could see, the only problem I ever had with her was prayer beads and passive phasing, passive phasing is fine, it should just be available by addon,

    Nurse was not justified at all, the addons definitely we’re but the basekit, no

  • @LetsPlayTogether said:

    If You have problems Ann All maps as any killer you should need to Gitgud. Otherwise this is poor trolling.

    If you have problems dealing with Nurse you need to Gitgud ;^)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314789#Comment_1314789

    Hey look I play A LOT of killer, but if you can’t see what was wrong with those killers and Ruin, and why those changes were fair and necessary, I can’t hope to continue a serious conversation with you.

    Their only excuse for nerfing Ruin was that "Too many killers used it at high ranks" yet when asked about survivors all using Self-Care and Decisive Strike, they didn't care and left them broken. Don't act like the devs aren't survivor mains who balance around their own experience. They're not even GOOD at survivor, that's why killers always get nerfed so hard.

  • @Perelie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314800#Comment_1314800

    Their only excuse for nerfing Ruin was that "Too many killers used it at high ranks" yet when asked about survivors all using Self-Care and Decisive Strike, they didn't care and left them broken. Don't act like the devs aren't survivor mains who balance around their own experience. They're not even GOOD at survivor, that's why killers always get nerfed so hard.

    Self-care is the only perk comparable to ruin in useage rates.

    Decisive Strike was AFAIK confirmed to be used in roughly 40% of all games and its usage has dropped (for me in games).

    If you think self care is op idk what to tell you.

    Let's also remember the multiple spirit buffs, ghostfsce buffs, trapper qol, plague qol, PGTW buff, absolute destruction of godloops except cowshed and Dwelling, destruction of problematic maps except yamaoka maps, Dwelling, and coldwind maps, clown not being slowed while throwing bottles, etc, etc.

    Stop being blinded by bias. The devs may have once catered to survivors severely but now they're actually doing a decent job at balancing and I'm more than proud of their recent decisions. Soon as they can get a decent bugfixing and QA team it'll be heaven.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314817#Comment_1314817

    Self care isn’t broken.

    Every time a survivor uses that perk, that’s a HUGE amount of time not spent on gens.

    Ruin wasn't broken either.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314859#Comment_1314859

    Yes it was.

    It was no problem to pro survivors. They were just missing out on the great bonus.

    But Ruin was way too oppressive to new and casual survivors, the very survivors a killer SHOULDN’T be experiencing problems against.

    New Ruin is fair, and encourages active involvement in gen pressure to get its reward.

    Hmm maybe those new players should "Gitgud" like you guys were just saying.