Why is it always the furthest clock agaisnt freddy?

Im usually against rng in this game since normally it dosent end up well *cough* pig "cough", but freddy could do with the clocks being random instead of always the furthest one

Comments

  • @Nurgling7 said:

    Because otherwise the balancing factor would need to be checking each clock until you found yours. Like Pig with her boxes.

    I thought everyone hated those mechanics.

    ?? But it would tell you what clock you need to go to

  • @Nurgling7 said:

    Because otherwise the balancing factor would need to be checking each clock until you found yours. Like Pig with her boxes.

    I thought everyone hated those mechanics.

    I didnt mean it like that. I meant one random clock is highlighted for you instead of it always being the furthest

  • Clocks are the lowest-risk, easiest way to get out of sleep. It takes a single survivor, interacting with a highlighted object.

    Compare this to failing a skill check, which notifies the killer, or being woken up, which requires a little coordination between two survivors.

    Every method has to have a cost, so the clock has distance (but also rewards you for your travel time with a thirty-second grace period).

  • @hanniballecturer said:

    Clocks are the lowest-risk, easiest way to get out of sleep. It takes a single survivor, interacting with a highlighted object.

    Compare this to failing a skill check, which notifies the killer, or being woken up, which requires a little coordination between two survivors.

    Every method has to have a cost, so the clock has distance (but also rewards you for your travel time with a thirty-second grace period).

    That, you being asleep is half of Freddys power, so like other do said it should come with some risk in getting out