Allow AoE Killer Perks to Linger
Perks like Coulrophobia, Overwhelming Presence, and Unnerving Presence oddly have a very hard limit on their effect.
But perks like Leader have an AoE effect, and the effect lasts on survivors for 15 seconds after leaving their AoE.
So my question is, why don't these perks have a similar effect? Why don't they linger for a bit after leaving the Killer's terror radius?
It's not a huge buff and it doesn't change the way they work, but it makes them more viable to put on your killer casually. It also makes perks like Distressing actually have a bigger effect and maybe even worth putting on.
I'm not entirely sure why the perks have to have such a hard limit on their effect when other perks on the Survivor side have a mechanic that functions in a more reliable manner.
Comments
I think the reason might be the range. Survivor perks like Leader only work in an 8m range while the killer perks work in the terror radius, which can be really big with perks and some addons.
Yes but with Leader you aren't actively trying to avoid the AoE. In fact you're able to follow it around despite its small radius.
The heartbeat can often times cause people to stop healing, stop repairing generators, or stop using items, which makes these perks useless as the mere psychological effect of the heartbeat straight up prevents these issues.
It needs an extra bite to justify a perk slot.
Sorry but I don't get your point. Of course you don't want to avoid Leader, a survivor perk that hurts survivors doesn't make sense. So yes, you can activly follow a survivor to get the effect but that isn't necessarily useful because Leader doesn't affect the survivors main objective, generators. The linger effect is there to make these perks a bit less useless in my opinion, but they are pretty weak anyway.
I can imagine the heartbeat stopping people from healing because of Nurse's Calling, but from doing gens? Not in high ranks.
If my calculation is correct, the doctor has a terrorradius about 54 meters with distressing and double calm. With such a big Terror radius and a linger effect the AoE perks would be (almost) unavoidable on some maps. To avoid that Situation you would have to cap the range instead of making it dependable on the terror radius, which would add other problems and kill some interesting interactions.
I agree with you that the AoE perks are underwhelming but I would rather like to see their effects buffed instead of making them linger.
The point is, the effects are made more useless by the fact that when someone is in your terror radius, they're either in chase, hiding... Usually doing the things that these perks try and punish.
If the effects lingered for just 10 or 15 seconds after leaving a terror radius or would give it a nice boost. These perks aren't weak, just way too niche.