Vigil Rework Idea

Upon hitting a great skillcheck, any negative status effect will lose 5/8/10% overall "material" (like lose 10% of the circle the time left is represented by)
And a good skillcheck will lose 2/3/4% material. 
Hitting a great skillcheck will also do the same thing for the nearest survivor with a negative status effect.

Comments

  • In my opinion Vigil should be a perk to ignore exhaustion when the survivor running.

  • M2Fream said:
    Upon hitting a great skillcheck, any negative status effect will lose 5/8/10% overall "material" (like lose 10% of the circle the time left is represented by)
    And a good skillcheck will lose 2/3/4% material. 
    Hitting a great skillcheck will also do the same thing for the nearest survivor with a negative status effect.
    Interesting idea @M2Fream! Would definitely make this perk much better! :)