Total Rework of Gens needed Redux
New and improved with feed back from the last post. Feel free to comment on this once again
Add four sections to the Generator repair bar, if not being fix the gen will naturally degrade itself at a rate of 1% a second to the last milestone that it was fixed too. A damage generator will degrade at a rate of 2%+2x(X)(Where x is the number of remaining Survivors. 4->8%, 3->6%, 2->4, 1->2), and will degrade past any milestone marker
Putting a lock on gens and add a Code Paper symbol to the base survivor hud. A Survivor can only have 1 Code Paper at a time. These Code Paper can be found in any map at the basement and at each exit gate with a respawn timer of 30 seconds, also 33%(effected by luck)chance to also find a pass code in any chest. It takes a use action to pick up a Code paper or automatically picked up from a searched chest and takes 5 seconds to unlock a gen, which makes sound similar to searching in a chest. If stopped or interupided the progress of unlock a Gen will stay where it was left.
+Adding Functionality to Keys allowing any key at the cost of 10% of it’s durability to unlock any gen with or without a code paper
*Unlocking a gen is worth 1/7th of finishing a gen for Blood Points and Light Bringer points
It is true this is very oppressive change to Survivors but it is needed to slow them down and make the games much more tense. I have made this suggestion to balance from the top down. From rank 1 to rank 20. I feel it is a bad idea to balance it in the middle or at the low end.
If you like this idea, Up vote and comment show the devs you want this change.
Comments
-Exit gates now require 100 power to be opened and progress will be displayed to the left of the remaining generators in the trial.
-Hatch will spawn when power is at 50 and will open for the last survivor when power is at 75 or higher.
-There's now 10 generators in every trial with 100 second repair times.
-Each completed generator will grant progression to powering the exit gates.
(Assuming that the power is at 0, this is how long it would take to power the exit gates.)
-No generators are completed: No progression to powering exit gates.
-1 generator is completed: 66 minutes until exit gates are powered.
-2 generators are completed: 33 minutes until exit gates are powered.
-3 generators are completed: 22 minutes until exit gates are powered.
-4 generators are completed: 16 minutes until exit gates are powered.
-5 generators are completed: 13 minutes until exit gates are powered.
-6 generators completed: 11 minutes until exit gates are powered.
-7 generators are completed: 9 minutes until exit gates are powered.
-8 generators are completed: 8 minutes until exit gates are powered.
-9 generators are completed: 7 minutes until exit gates are powered.
-10 generators are completed: 6 minutes until exit gates are powered.
Formula for exit gate progression:
(Number of generators completed x 0.025) = Progression per second.
100/Progression per second = Number of seconds to power the exit gates.
Hex (Ruin):
-A hex that affects the Survivors' skills at repairing generators. While the hex is standing, survivors suffer a 30/40/50% decrease in repair speed. The hex effects will continue to take effect until the related hex totem is destroyed.
This should help with generators going too fast in the current meta and the future meta.
How much gas needs to be gathered to finish a gen, where does it spawn what is the spawn rate can the killer do anything to the gas?
Also I did give them something like parts to gather. The pass code.
This means if the killer doesnt camp and tunnel, they have 6 gens of time. So itll be best to weaken them all and slug. Tunneling wont pay so well.
It wouldnt be perfect. But could be more balanced and more fun.