Is chains of hate the worst dlc in dbd so far?

The more I view this dlc the more I realize it's probably the worst dlc in dbd soo far

Deathslinger- Fun killer to play as, but the most boring to go against, where nothing of him seems unique, since he looks like a typical npc from red dead redemption. His only unique aspect is his gun, and his leg, nothing else is unique about him, compared to the other killers. His power is horrible to go against since even if you do break the chain you still get to mend, would be fine if you got injured, but you also need to mend even if he doesn't hit you?


Deathslinger perks are some of the worst perks-

Gearhead works as Discordance but you are dependent on a skillcheck appearing, and even then you have a limited time for it to happen


Dead Man's switch- Works as a sort of thrilling threamours but it relies on hooking the obsession AND the survivors to stop fixing a generator, which to be honest would only happen if the generator is either half way or the survivor is desperated to go for the save

Hex: retribution - I am not even sure what even is the point of this perk, since for it to really work you would have to either be close to someone allready cleansing and wait for them to finish a totem, or simply using it against a survivor that is not paying attention


Zarina- Another boring looking survivor, nothing much unique about her, with some boring perks

Off the record- Literally iron will and distortion mixed together with the condition that you have to be unhooked and it only allows it to happen for over 1 minute

Red hearing- Works fine for the first time but after that the killer won't fall for it again, sure you can use it to bait the killer to a generator but pretty weak perk

For the people- Only decent perk this dlc, really strong if used correctly and can be broken at the end game


The map- looks amazing, too bad it's a small map, where everything is in the middle of the map, where everything around is empty without a single pallet, just bushes and cactus to hide on


Would love to hear your opinions on this, and remember this is just my opinion

Tagged: DevTrusted

Comments

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1173352#Comment_1173352

    -Halloween added to the game the most game-breaking perk in the history of the game. Also, one of the maps which is most prone to being abused with specific perks thanks to its hideous design and geometry.

    -Of flesh and mud added to the game the concept of removable perks.

    -Left behind added to the game two of the most obnoxious and problematic perks in the history of this game.

    -Spark of madness added to the game a hideous map and a completely unnecessary speed boost perk that, for a while, could be stacked with others.

    -A lullaby for the dark added to the game a horrible map and a very problematic perk in terms of abusing to exploit the maps' geometry.

    -Leatherface added to the game and extremely questionable map.

    -A nightmare on Elm Street added to the game a map that was, and still is, broken in many ways (fat-shaming spots, dead zones for the Nurse, etc...).

    -Saw added a shoddily designed map that was, and still is, broken in many ways (fat-shaming spots, dead zones for the Nurse, etc...). It also made, even if just for a while, flashlight and pallet-saves even more braindead easy to perform than they already were.

    -Shattered bloodline added a hideously designed map, that is also conveniently fit for Blendettes, and a busted perk to make that other, specific, already unbelievably overpowered, perk, even more unbearable.

    -Darkness among us added to the game a detestable map and several, completely unnecessary, nerfs to a category of perks that was already laughable as it was before the update.

    -Demise of the fateful brought in the game yet another hideous map and a perk that renders interacting with environment potentially dangerous for a specific side.

    -Ash V the evil dead added to the game two potentially problematic perks and one that was even more broken and busted than that other perk that was added with the Halloween update.

    -Stranger things threw into this mess yet another horrendous map, that was, and still is, broken in many ways (fat-shaming spots, dead zones for the Nurse, etc...).

    -Cursed legacy added two other potentially problematic perks.

    -Chains of hate added to the pile yet another detestable map and three questionable perks, one of which re-adds to the game a broken element that was acknowledged as such by the developers themselves and thus removed in a previous update.

    Every post I see of yours, ALL you do is complain. You hate everything.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1171680#Comment_1171680

    But Nurse's Calling is such a good perk! And Nurse is really fun to play... after getting over that massive hump in learning how to get the blinks to work. :)

    Pls stream playing her, no use of walking simulator addons. Please i would like to see that. Only in red ranks 3hrs. I wanna see how much fun you have with all the trash bugs that you guys introduced into the killer and to this day refuse or are incapable of fixing.

  • I feel like this is a good post to ask this question since it's somewhat active and about the DLC. Does anyone else have an issue with the Deathslingers lunge where he either slows down a lot at the beginning of the lunge as if he got stuck on something, or some times just flat out stops in place for a sec?

  • i would probably argue its one of the best DLC theyve added.

    love the design of the killer and power when playing. the map is probably the best map in game to date.

    perk-wise. i love using gear-head and hex:retribution

    survivor wise: for the people and red herring can make for some really fun and interesting plays.


    guess it just comes down to personal preference

  • @Jplanas98 said:

    I feel like this is a good post to ask this question since it's somewhat active and about the DLC. Does anyone else have an issue with the Deathslingers lunge where he either slows down a lot at the beginning of the lunge as if he got stuck on something, or some times just flat out stops in place for a sec?

    That's a bug that happens to every killer on dedicated servers.

    Honestly they should just be removed

  • Not even close

    Deathslinger is a blast to play

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1173352#Comment_1173352

    -Halloween added to the game the most game-breaking perk in the history of the game. Also, one of the maps which is most prone to being abused with specific perks thanks to its hideous design and geometry.

    -Of flesh and mud added to the game the concept of removable perks.

    -Left behind added to the game two of the most obnoxious and problematic perks in the history of this game.

    -Spark of madness added to the game a hideous map and a completely unnecessary speed boost perk that, for a while, could be stacked with others.

    -A lullaby for the dark added to the game a horrible map and a very problematic perk in terms of abusing to exploit the maps' geometry.

    -Leatherface added to the game and extremely questionable map.

    -A nightmare on Elm Street added to the game a map that was, and still is, broken in many ways (fat-shaming spots, dead zones for the Nurse, etc...).

    -Saw added a shoddily designed map that was, and still is, broken in many ways (fat-shaming spots, dead zones for the Nurse, etc...). It also made, even if just for a while, flashlight and pallet-saves even more braindead easy to perform than they already were.

    -Shattered bloodline added a hideously designed map, that is also conveniently fit for Blendettes, and a busted perk to make that other, specific, already unbelievably overpowered, perk, even more unbearable.

    -Darkness among us added to the game a detestable map and several, completely unnecessary, nerfs to a category of perks that was already laughable as it was before the update.

    -Demise of the fateful brought in the game yet another hideous map and a perk that renders interacting with environment potentially dangerous for a specific side.

    -Ash V the evil dead added to the game two potentially problematic perks and one that was even more broken and busted than that other perk that was added with the Halloween update.

    -Stranger things threw into this mess yet another horrendous map, that was, and still is, broken in many ways (fat-shaming spots, dead zones for the Nurse, etc...).

    -Cursed legacy added two other potentially problematic perks.

    -Chains of hate added to the pile yet another detestable map and three questionable perks, one of which re-adds to the game a broken element that was acknowledged as such by the developers themselves and thus removed in a previous update.

    Why do you play this game? You hate everything!

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