Rework ideas for these 4 perks

I would like to ask you guys for rework ideas on these for perks:

Predator

Bloodhound

Tinkerer

Unnerving Presence

These are some of the oldest teachables and I think they suck and they are out dated, anyone got ideas for change?

Comments

  • Predator could be quite interesting if it was something like "Your frustration in losing prey heightens your senses. When you lose a survivor in a chase, their aura is revealed for 1/2/3 seconds".

    Bloodhound we gotta keep with the blood theme obviously. "Blood is more visible on the ground. Once a survivor is healed form healthy, they continue to bleed for 30/45/60 seconds" or something.

    Tinkerer used to be godly then it was changed. Trying to keep with this idea, I'd say buff it to 50% gen progress and reduce the undetectable. Make it a lot more use able on killers that aren't freddy or Billy.

    Unnerving. I like the concept of this perk and I'd say it could be buffer similar to tinkerer. "Skillcheck success zones are reduced by 50/60/70% while in the killers terror radius. Removes the ability to hit great skillchecks." Gearhead synergy is that you? Also slows the game slightly because no more greats on gens.

  • Blood hound shouldn’t change until they add color blind options

  • predator: get bloodlust 20-30-40% faster but successful attack recovery is 40-30-20% longer and missing an attack take away the bloodlust


    bloodhound: makes the blood more vibisible and stays longer on the ground, and gives deep wound status effect


    tinkerer: once a gen reach 75% it is highlighted yellow as long it keeps being repaired, and at 85% you get the undetectable status for 15 seconds


    unnerving presence: same as it is now but the effect last 15 seconds after being out of terror radius, like leader and the other ones

  • Predator: Scratch Marks change their color in temperature spectrum, depending on how fresh they are. Fresh: Red, Old: Blue (Scratches fade out instantly, after 10 seconds, instead of slow fade out)

    Bloodhound: Your vision is dimmed, but you can smell their blood. Injured survivors leave a visual trail in the air. When following trail, your FOV is increased and your prey is visually brighter.

    Tinkerer: No Idea

    Unnerving: Skillchecks in your terror radius have no sound que. Failed skillchecks regress Generators for additional 5%