Rework ideas for these 4 perks
I would like to ask you guys for rework ideas on these for perks:
Predator
Bloodhound
Tinkerer
Unnerving Presence
These are some of the oldest teachables and I think they suck and they are out dated, anyone got ideas for change?
Comments
Predator could be quite interesting if it was something like "Your frustration in losing prey heightens your senses. When you lose a survivor in a chase, their aura is revealed for 1/2/3 seconds".
Bloodhound we gotta keep with the blood theme obviously. "Blood is more visible on the ground. Once a survivor is healed form healthy, they continue to bleed for 30/45/60 seconds" or something.
Tinkerer used to be godly then it was changed. Trying to keep with this idea, I'd say buff it to 50% gen progress and reduce the undetectable. Make it a lot more use able on killers that aren't freddy or Billy.
Unnerving. I like the concept of this perk and I'd say it could be buffer similar to tinkerer. "Skillcheck success zones are reduced by 50/60/70% while in the killers terror radius. Removes the ability to hit great skillchecks." Gearhead synergy is that you? Also slows the game slightly because no more greats on gens.
Blood hound shouldn’t change until they add color blind options
predator: get bloodlust 20-30-40% faster but successful attack recovery is 40-30-20% longer and missing an attack take away the bloodlust
bloodhound: makes the blood more vibisible and stays longer on the ground, and gives deep wound status effect
tinkerer: once a gen reach 75% it is highlighted yellow as long it keeps being repaired, and at 85% you get the undetectable status for 15 seconds
unnerving presence: same as it is now but the effect last 15 seconds after being out of terror radius, like leader and the other ones
Predator: Scratch Marks change their color in temperature spectrum, depending on how fresh they are. Fresh: Red, Old: Blue (Scratches fade out instantly, after 10 seconds, instead of slow fade out)
Bloodhound: Your vision is dimmed, but you can smell their blood. Injured survivors leave a visual trail in the air. When following trail, your FOV is increased and your prey is visually brighter.
Tinkerer: No Idea
Unnerving: Skillchecks in your terror radius have no sound que. Failed skillchecks regress Generators for additional 5%