Camaraderie change

I think the perk should be changed completely. It should be a perk where of the killer is in a certain range from a hooked survivor then it should pause the timer

Comments

  • I think that would be a bit much considering there are times where the killer has no reason to go anywhere else so it would more or less force the killer to give a free hook save to a team they'd beaten. With bs items like keys this could be especially bad. I think having it proc on first and second phase and maybe having the extra nice part of making it so you don't have to struggle in 2nd phase and instead press x to die would be cool. Although they should do that more generally tbh

  • I agree that Camaraderie should be changed but simply pausing the hook timer is not useful at all.

    I went into depth about each of Steve's perks on why they aren't good and how I would changed them here:

    @BattleCast said:

    All of Steve's perks are utter garbage. So here are my ideas on how I would fix them. This post will be long I recommend you put on your reading glasses.

    Babysitter according to the wiki for reference:

    https://us.v-cdn.net/6030815/uploads/655/UE9LSVC6GMEM.png

    Problems with babysitter that need to be fixed:

    • Potentially harmful effect.
    • Effects are too short.
    • Sometimes fails to accomplish the perks whole meaning.

    How i would fix babysitter:

    While you have a reputation for being self-centered, you risk it all to help those in need.

    When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail along with no grunts of pain for the next 10/15/20 seconds.

    If you are healthy, both you and the Killer see each other's Aura for 4 seconds.

    How this fixes the problems with babysitter:

    • No longer a potentially harmful effect because in order for the aura reading to proc you need to be healthy.
    • Longer effect.
    • Nearly ensures safety of unhooked survivor because they also make no grunts of pain along with other effects.

    camaraderie according to the wiki for reference:

    https://us.v-cdn.net/6030815/uploads/671/60XAC7BS0LAQ.png

    PROBLEMS WITH CAMARADERIE that need to be fixed:

    • Potential to go the entire game without ever having activated Camaraderie.
    • Effect is weak and in most cases, never useful.
    • Only effects yourself even though the effect is weak.
    • Weak for a "only activate once" perk. i.e. why use this over Adrenaline or Deliverance.

    (Camaraderie requires a complete rework to be decent in my opinion)

    How I would fix camaraderie:

    Life has taught you the importance of friendship which has given you strength.

    While another Survivor is hooked or you are hooked, Camaraderie activates.

    If you are not being chased by the killer, gain the Haste status effect (5%/6%/7%) while running in the direction of the hooked survivor.

    If you are on the hook in the Struggle Phase and another survivor is within 32 meters, your Struggle Phase timer is paused for 20 seconds.

    Other survivors also benefit from the haste status effect while not being chased and running towards your hook.

    NOTE: Camaraderie can be activated multiple times within a single trial.

    NOTE: Haste gained from Camaraderie does NOT stack with other Haste bonuses. (this is to avoid Hope and Camaraderie giving you 114% speed and allowing you to outrun 110% speed Killers)

    How this fixes the problems with camaraderie:

    • Almost impossible to go whole games without activating Camaraderie.
    • Entirely new effect that saves time, allowing for more time doing the objective.
    • Effects the entire team, but at the same time limited and not completely busted (imo).
    • Still has an effect that is personal to you so if the entire team runs Camaraderie you don't lose value for bringing Camaraderie as well.

    Second Wind according to the wiki for reference:

    https://us.v-cdn.net/6030815/uploads/104/8BXJ9HE67CUE.png

    Problems with Second Wind that need to be fixed:

    • Makes you Broken for no reason.
    • Takes too long to get healed from Second Wind.
    • Annoying to accomplish requirement.

    How I would Fix Second Wind:

    You have learnt to avoid awkward situations with parents. Part of you still thinks the best option is to run away and hope things take care of themselves.

    When you have healed other Survivors for the equivalent of one Health State or Unhooked another Survivor, Second Wind activates.

    While Second Wind is activated, the next time you are unhooked or unhook yourself, Second Wind will automatically heal you after a total duration of 30/25/20 seconds.

    Second Wind deactivates once you are completely healed, healed by another survivor, or put into the Dying State before Second Wind successfully triggers.

    Second Wind does not activate if you are already afflicted by the Broken Status Effect.

    How this fixes the problems with Second Wind:

    • No longer has that awkward broken status effect.
    • Shorter timer to be healed.
    • Easier to activate.

    Tl:DR

    Babysitter needs a number buff and built in Iron Will.

    Camaraderie needs a new effect because the current one is underwhelming.

    Second Wind needs to be less annoying. 😪

    Let me know what you think of my ideas in the comments!