Insta down/kill items are just toxic and put people off playing, what is the point ?

i'm not sure I can grasp the logic behind this ....

i've just had a game with a clown that insta killed everyone after their first hook, what sort of game balance is that ? making them rare items doesen't make them balanced.... they're still just as toxic and after you've waited 5/10 minutes for a game it's not exactly exciting to be instantly killed because a killer got a lucky item in his bloodweb, It's just F'n stupid

Don't get me started on the instant down huntress axe as well, i've just had 2 games against the same player who wiped the team within 5 minutes because of this stupid item.


So that's 2 games against instant down huntress and a game against a 1 hook kill clown in a short period of time and it's putting me off playing, so imagine if a newer player came across that ? spent ages waiting for a game just for that to happen to them. It's not exactly going to inspire them to play on now is it?.


I'd love to know the logic behind these items and how thy are supposed to make the game better ?

Comments

  • Mori offerings and keys are things the developers should look into, but until then they both create an unfair win scenario. Mori offerings should require you to hook another player before being able to mori the recently unhooked survivor and keys should have an opening animation play with a timer similar to that of opening an exit gate.

  • Kinda like how I was getting bullied and gen rushed, finally hook and kill one of the a-holes, and the other 3 escape through the hatch? It happens both ways man. You seem angry. Have a snickers.