Scott Jund's suggestion to early game gens can a dev please see this

Comments

  • The devs have seen the video already, and had a discussion about it internally. We don't know what the outcome of that discussion was, though.

  • @Fibijean said:

    The devs have seen the video already, and had a discussion about it internally. We don't know what the outcome of that discussion was, though.

    Well hopefully something is done and they don't take too long to implement something cause if the forums and twitter are any indication the game is hemorrhaging killers. Myself included I haven't played the game since right after the ruin nerf, but I try to keep track if the game ever improves.

  • This post has already been made, friend.

  • And it wouldn't work. A survivor would just force the first chase and they'd still gang bang gens.

    Tho...injured survivors should repair gens slower, so they would have an incentive to heal and cooperate which would stale the game.

  • @Liisjak said:

    And it wouldn't work. A survivor would just force the first chase and they'd still gang bang gens.

    Tho...injured survivors should repair gens slower, so they would have an incentive to heal and cooperate which would stale the game.

    At least they would have their first interaction before most of three other gens were done. This is why Corrupt Intervention is so effective, survivors cannot just gang gen rush the first gens they spawn next to before the killer evens crosses the map.

    Maybe they should look at survivor spawn spots at the start of matches too. Very often I'm with another or even all four survivors right next to a gen without any veil offerings made.

  • @Liisjak said:

    And it wouldn't work. A survivor would just force the first chase and they'd still gang bang gens.

    Tho...injured survivors should repair gens slower, so they would have an incentive to heal and cooperate which would stale the game.

    That feature already exists: it’s called Thanataphobia.