Hex: Folly of Man

Hitting a survivor will disable one of their perks. Chosen at random. Max of 8 perks can be disabled across all survivors. Upon being cleansed, perks remain disabled for 40/50/60s

Comments

  • Actually seems decent on a hit & run style of gameplay. Question is though, does it lock off inactive perks, such as Decisive Strike or Deliverance? Ones that take a requirement before activating, as opposed to something like Spine Chill which is technically always active or something more permanent like Bond or Botany Knowledge?

  • @Auron471 said:

    Hitting a survivor will disable one of their perks. Chosen at random. Max of 8 perks can be disabled across all survivors. Upon being cleansed, perks remain disabled for 40/50/60s

    I like it. Worthy of being a hex, not too annoying, requires killer interaction.