Is dbd running out of original thoughts and ideas ?

Lets see, a lot of the last killers from dlc have been a mix of previous ones.

Thematically the last 2 was generic samurai/weeb demon and now we get a cowboy.

Both last survivors seem written by a somewhat justice warrior attitude, yui falls victim to this particullary.

weeb demon oni is just a hillbilly with a longer cooldown.

cowboy a 1 shot reload huntress.

Are dbd just running out of ideas at this point ?

Tagged: Trusted

Comments

  • @MissMora said:

    honestly kind of gross to label something japanese as weeby since ya know Japanese culture is more than anime but that's just my opinion.

    also the trapper is literally just generic slasher, they haven't run out of ideas since most of them have been gradually getting more and more far from the typical slasher horror genre

    Agreed, if you showed me four years ago the Deathslinger and told me to pick between the Trapper, Billy, and Wraith; it would be no competition for me.

    @Animalheadskull said:

    This killer kinda reminds me of Jeepers Creepers tho, what if this was that license?

    Can't use Jeepers Creepers, guy who made it is a huge pedo.

    @Reaper_xx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111368#Comment_1111368

    Jane is a host of a show and talk about the subject and get people help. Deals with Trends and pop culture

    Nancy works for newspaper company. She is an apprentice to be a journalist. Deals with local stories

    The survivor makes documentaries. She investigates scandals and crimes

    Exactly, I can't believe that some people just lump these three distinctly different ladies into the same SJW grouping simply because of what they do and what they went through. We have so many average Joe Shmoes at this point, it doesn't hurt to have some variety. Our only famous survivor is Jane, while Zarina is famous in the underground indie film scene.

  • Even if i had to Play Nurse only for 2 Years, if in the meantime every other Bug gets fixxed, i would agree...

    New Content brings new problems, and if the old ones arent even fixed, they will start off again with "priorizing" stuff, and in the end, all that gets forgotten and we get instead of it some new ingame skins... and then they will claim being the "generous" Dev´s by giving out skins that nobody likes.... its frustrating... But i guess we will have to accept it, or we dont, and hit uninstall and done...

    But ive learned to accept it. Dbd cant be my maingame due to the decisions that are taken. I go online, play 2-3 matches, never look at the overpriced battlepass or in general, i dont even try to get it done and ya... By watching from the Point, "i dont care cosmeitcs or items" and i do play only for the purpose of pissing off some survs, im pretty fine with dbd.

    For any other fun i got other "Survivor vs Killer" Games.

  • I don’t think that they have run out of ideas. I do like how they are starting to further expand upon creating killers from different time eras. We got a Feudal Japan killer with Oni, Plague from Babylonia, and now cowboy scorpion. They have honestly opened a huge gate with different types of killers.

    On a note, I am still waiting for a dark and corrupted knight of some sort. Walking in and flailing around with a huge claymore would make for some good times I think.

  • Honestly, once you cover projectiles, bludgeoning, and knives there just isn't much in the way of killing that will make another unique kill style unless they use telepathy or something to kill the survivor. Deathslinger has two things in common with Huntress, he's 110 movement speed and he essentially launches a projectile. I think the way in which he reels you in is very innovative and scary (albeit the fear will wear off soon). He is a fun killer to go against and play as and he isn't annoying for either side, except for people who maybe think he should move faster. No killer is going to be everyone's cup of tea, but I doubt any of us could do any better than Behavior. Sure, we have ideas that we think would go over well but writing something on paper and implementing it in an established game is leagues apart.

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