Yeah, nerf NoED šŸ¤¦šŸ½ā€ā™‚ļø

There’s a thread about NoED being fine and the amount of comments opposing NoED is ridiculous.

NoED activates after all generators are completed and can be countered by:

  • Cleansing Totems during Gameplay (5 total)
  • Cleansing the Hex Totem after generators are completed.
  • Run out of the Exit Gates before being Hit.

How exactly do you oppose a perk that is has a higher chance of being a wasted perk, especially at higher skilled gameplay?

It’s pretty much a wasted slot.

Excuses:

  • It gives free kills
  • nobody wants to cleanse totems
  • it rewards failure

how does it give ā€œfreeā€ kills?

whats so difficult about cleansing Totems? Oh, it extends your 5 minutes of gameplay and forces you to do something else.

It rewards failure? Hmm? Doesn’t:

  • decisive strike? You got caught, caught again = failed
  • Adrenaline? you’re injured when gens are finished = failed but are rewarded a health slot
  • Unbreakable? You got downed, failed but here’s your pass to get up without help
  • Borrowed time? The killer spotted your teammate coming to rescue you, failed but here’s a free pass to get away
  • spine chill? oh, you don’t want to look at your surroundings, failed here’s a warning the killers otw
  • sprint burst? killers close, here’s Usain Bolts legs.
  • Dead hard? You’re injured, here’s a chance at lunging a football field forward to get you away.
  • Balanced Landing? Yeah, drop 30ft, no injury but a speed boost šŸ˜‚
  • self-care? Teammates won’t heal you, here you can heal yourself with air!
  • Boil over? Yeah, you’re 1/4 the killers size but outmuscle them, sure.
  • Iron will? Hole through your chest, don’t worry you won’t make a sound.
  • Breakdown?
  • Deliverance?
  • Hope?
  • Inner strength?
  • Flip flop?

Literally of the 70+ survivor perks, the MAJORITY of them reward failure.

Tagged: Trusted

Comments

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100454#Comment_1100454

    Yeah, exactly. But why killers dont have to do ANYTHING for such powerful perk to work? Devour Hope requires you to dont camp and allow a rescue 3 times, NOED requires nothing while having the same effect.

    Obviously surviviors cant cleanse the totem, but thats true for Devour too. And NOED has better cleansing protection than Devour.

    You don’t have to do anything for DS to become active except fail at escaping the killer. You don’t have to do anything for DH to become active except fail at escaping the killer.

    NoED is only powerful to YOU because you don’t want to use ā€œ90 seconds that’s a full genā€ to cleanse totems.

    Here’s an analysis on you:

    Survivors should at Max have 5 minutes of gameplay.

    Once generators are repaired, all survivors deserve to escape.

    If a killer camps, the killer needs to be punished and the survivor that was caught deserves an escape.

    If a killer camps, their perk they waited for 5 generators to finish, doesn’t deserve to activate.

    Survivors are in fact, entitled, to an escape if all generators are repaired.

    NoED needs to be nerfed so that it clashes with the abilities of Devour Hope.

    NoED is only OP to me because I don’t want to cleanse totems.

    Survivors deserve a totem counter because survivors are not provided with enough information to counter all killer builds.

    There should be no such thing as late game builds for killers. It’s unfair because survivors completed generators.

    The game should punish campers which inadvertently will punish non-camping killers, but idc because survivor.

    ——————

    Lmao I can go on.

    Stop whining because a simple, easy to remove perk, killed you after you thought you ā€œdeservedā€ and escape.

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100329#Comment_1100329

    No Hex requires effort from a killer except for maybe Devour. There’s a reason they’re ā€œhigh risk, high rewardā€. They’re ######### glowing for a cleanse. Get over yourself, kid.

    "Except maybe Devour"

    NOED HAS THE SAME EFFECT AS DEVOUR

    NOED has better cleansing protection than Devour

    Do you see now that NOED is stronger than Devour?

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100727#Comment_1100727

    "Except maybe Devour"

    NOED HAS THE SAME EFFECT AS DEVOUR

    NOED has better cleansing protection than Devour

    Do you see now that NOED is stronger than Devour?

    Do you just choose to be ignorant?

    NoED is not stronger than Devour. Devour can literally be played before generators are finished. That in itself, makes it stronger. I’ve played games where we’ve all been downed and killed by Devour. I’ve played no games where NoED has downed more than 2 but maybe only 1 dies to it.

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100852#Comment_1100852

    Do you just choose to be ignorant?

    NoED is not stronger than Devour. Devour can literally be played before generators are finished. That in itself, makes it stronger. I’ve played games where we’ve all been downed and killed by Devour. I’ve played no games where NoED has downed more than 2 but maybe only 1 dies to it.

    Advantages of NOED:

    1. Insidious
    2. Cleanse 5 totems to PREVENT it from activating
    3. No tokens required

    Advantages of Devour Hope:

    1. Can be used before gates are powered

    I would say NOED has more advantages. If NOED required tokens, or you could only NOED survs you have hooked before, then they would be the same level.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100454#Comment_1100454

    Yeah, exactly. But why killers dont have to do ANYTHING for such powerful perk to work? Devour Hope requires you to dont camp and allow a rescue 3 times, NOED requires nothing while having the same effect.

    Obviously surviviors cant cleanse the totem, but thats true for Devour too. And NOED has better cleansing protection than Devour.

    @LustForBP hey if you want let's take him on 2v1 and he can only hit us with noed and let's see if afkb till last gen works.

    As it takes no effort

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100460#Comment_1100460

    @LustForBP hey if you want let's take him on 2v1 and he can only hit us with noed and let's see if afkb till last gen works.

    As it takes no effort

    You really cant read a sentence.

    It takes no effort to activate. No matter if I get 11 hooks or 0, NOED activates all the same. So, effort is irrevelant.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1101563#Comment_1101563

    You really cant read a sentence.

    It takes no effort to activate. No matter if I get 11 hooks or 0, NOED activates all the same. So, effort is irrevelant.

    Lmfao then why do you keep bringing effort into the equation? Your entire argument was based around it taking no effort from the killer for NoED to activate. It takes no effort for any Hex except Devour to be useful. It takes almost no effort for any perk to be useful, that’s why they’re PERKS.

    Get out of here dude.

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100460#Comment_1100460

    @LustForBP hey if you want let's take him on 2v1 and he can only hit us with noed and let's see if afkb till last gen works.

    As it takes no effort

    He would probably literally say, ā€œthat’s unfair it’s a 2v1ā€

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1101810#Comment_1101810

    Lmfao then why do you keep bringing effort into the equation? Your entire argument was based around it taking no effort from the killer for NoED to activate. It takes no effort for any Hex except Devour to be useful. It takes almost no effort for any perk to be useful, that’s why they’re PERKS.

    Get out of here dude.

    "Except Devour"

    There is a reason Devour is the only hex that gives expposed status effect. (Haunted Ground doesnt count because its a trap perk)

  • Get totems then instead of focusing on gen rush šŸ¤·šŸ»

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1102780#Comment_1102780

    "Except Devour"

    There is a reason Devour is the only hex that gives expposed status effect. (Haunted Ground doesnt count because its a trap perk)

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103235#Comment_1103235

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    r/whoosh

    Do you even know what "whoosh" means?

    Because I dont think you do

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1104248#Comment_1104248

    Do you even know what "whoosh" means?

    Because I dont think you do

    r/whoosh

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096984#Comment_1096984

    Wooo, good to know I feel personally attacked šŸ˜‚

    NoED is literally a perk based around the late game. You don’t NEED to cleanse ######### except for the one Totem that is lit. Cry more about ā€œneeding to cleanse 5 totemsā€ you need to cleanse 5 to prevent it, not stop it.

    But yes, I omitted everyone else’s argument because they can’t comprehend the discussion. NoED is fine. You do not need to cleanse 5 totems, you just feel like you do because without doing so the Totem activates. When the Totem activates, find and cleanse the lit Totem like every other Hex.

    Survivors cry about NoED because it puts them in exposed. Survivors cry about Mori because it eliminates them. Survivors cry about literally anything that does not involve them all Escaping.

    my whole point was facetious, but thank you for telling me how I was feeling towards my own thread.

    also, the only thing he was right about was cleansing 5 totems to prevent it from activating. Other than that, he/she was in their feelings about NoED being ā€œOP.ā€ As if any Hex (which can be killed instantly) is ā€œOP.ā€

    Nice attempt on your last paragraph, I could care less about survivor perks being buffed or nerfed.

    You said it, not me. šŸ¤·ā€ā™€ļø

    Preventing it and stopping it are one in the same. I said you have to do all five to prevent it from ever proxing, typically you shouldn't wait for it to become lit to then cleanse it unless you want to risk getting caught breaking it for the extra 500 BP. Talk about r/whoosh. 🤭

    Yet here's a survivor doing none of that and you still want to do nothing but argue semantics and hypotheticals, like 'every survivor' that exists crying about not escaping which isn't the point of debating the balance of anything nor does every survivor feel this way.

    I could say the same thing about 'every killer' just wanting an easy kill and crying whenever they aren't guaranteed a 4k, but that's not true nor is it relevant to what is and isn't balanced.

    The fact that you have to pull that card during a discussion is proof that you don't want to parley, you want to preach.

    Asking for actual balance no matter what the issue is shouldn't be seen as 'x is crying/asking for nerfs again' automatically. Some things need to change if there's ever going to be any progress towards a game where people don't feel the need to make threads like this to begin with.

    Change is progress. There's been a lot of it, there will continue to be as the lists of perks and killers expand. If we're ever planning to see a semblance of balance, it must. Every change is not necessarily bad or a nerf/buff nor is it the end of the world. See the ruin change, for instance. The insta heal change. The upcoming hook, toolbox and subsequent perk changes. All of which I look forward to as we stray away from the meta and into variety.

    Show me where I said noed needed to be changed. At all. Go on, I'm waiting.

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