What is the win condition devs?
So, the new MMR system was announced recently. I am personally not a fan of it at it's current state. If it was just put in on the basis of the pip system, MMR would be just as bad, if not worse, than what we have now.
MMR is supposed to be used for a competitive game. If you are more skilled, you get put up against more skilled people, even if your rank is lower. This is the idea for devs, as they do not want people who aren't very skilled going against skilled players.
So, if you want to set this up, you need to have a basis for what the goal is for the game.
For example, is it the killer's goal to pip? Is it to 4k? Is it the general 2k 2 escape policy? Is it to hook X number of times? Is it to get X amount of BP? Is it to 3k?
For example, is it the survivor's goal to escape? Is it to pip? Is it to save on the hook X times? Is it to get everyone out? Is it to heal a lot? Is it to loop a killer for X minutes?
I know a few of these are a bit stupid, but what if that is the basis for how skilled someone is. Maybe someone is skilled if they can hit a 7 hook minimum, or maybe if they heal 4 people to full health in 1 match.
BHVR devs, we cannot keep making our own goals to satisfy ourselves. There MUST be an actual goal now, and we need to know that win condition.
Edit: @Peanits would be the most likely to respond, so I'm gonna put their name here.
Comments
It'd definitely be nice to know, as preemptive feedback could be provided and people could adjust their gameplay now, if necessary.
The win condition is "to have fun" but only if your a survivor. If your a killer your just there for their amusement :P
Hopefully something tangible like hooks, gen time, or chase time.